Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/LuaCs/Services/StylesService.cs
MapleWheels 6880e5e9ee [Milestone] AssemblyLoader completed.
Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
2026-02-07 20:10:26 -05:00

150 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
using FluentResults;
using FluentResults.LuaCs;
namespace Barotrauma.LuaCs.Services;
public class StylesService : IStylesService
{
private readonly Dictionary<string, UIStyleProcessor> _loadedProcessors = new();
private readonly IStorageService _storageService;
private readonly ILoggerService _loggerService;
public StylesService(IStorageService storageService, ILoggerService loggerService)
{
_storageService = storageService;
_loggerService = loggerService;
}
public FluentResults.Result LoadStylesFile(ContentPackage package, ContentPath path)
{
//check if file already in dict
if (_loadedProcessors.ContainsKey(path.FullPath))
{
return FluentResults.Result.Ok();
}
//check if file exists
if (_storageService.FileExists(path.FullPath) is {} result
&& result.IsFailed | (result.IsSuccess & result.Value == false))
{
return FluentResults.Result.Fail(result.Errors)
.WithError(new Error($"{nameof(StylesService)}.{nameof(LoadStylesFile)} file does not exist!")
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, package));
}
try
{
var styleProcessor = new UIStyleProcessor(package, path);
styleProcessor.LoadFile();
_loadedProcessors.Add(path.FullPath, styleProcessor);
}
catch (InvalidDataException exception)
{
return FluentResults.Result.Fail(new Error($"{nameof(StylesService)}.{nameof(LoadStylesFile)} failed for ContentPackage {package.Name}: Exception: {exception.Message}")
.WithMetadata(MetadataType.ExceptionDetails, exception.Message)
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, package)
.WithMetadata(MetadataType.StackTrace, exception.StackTrace));
}
return FluentResults.Result.Ok();
}
public FluentResults.Result UnloadAllStyles()
{
if (NoProcessorsLoaded)
return FluentResults.Result.Fail(new Error($"{nameof(StylesService)}.{nameof(UnloadAllStyles)}: No processors have been loaded.")
.WithMetadata(MetadataType.ExceptionObject, this));
foreach (var processor in _loadedProcessors)
{
processor.Value.UnloadFile();
}
_loadedProcessors.Clear();
return FluentResults.Result.Ok();
}
public GUIFont GetFont(string fontName)
{
if (NoProcessorsLoaded)
return null;
foreach (var processor in _loadedProcessors.Values)
{
if (processor.Fonts.TryGetValue(fontName, out var asset))
return asset;
}
return null;
}
public GUISprite GetSprite(string spriteName)
{
if (NoProcessorsLoaded)
return null;
foreach (var processor in _loadedProcessors.Values)
{
if (processor.Sprites.TryGetValue(spriteName, out var asset))
return asset;
}
return null;
}
public GUISpriteSheet GetSpriteSheet(string spriteSheetName)
{
if (NoProcessorsLoaded)
return null;
foreach (var processor in _loadedProcessors.Values)
{
if (processor.SpriteSheets.TryGetValue(spriteSheetName, out var asset))
return asset;
}
return null;
}
public GUICursor GetCursor(string cursorName)
{
if (NoProcessorsLoaded)
return null;
foreach (var processor in _loadedProcessors.Values)
{
if (processor.Cursors.TryGetValue(cursorName, out var asset))
return asset;
}
return null;
}
public GUIColor GetColor(string colorName)
{
if (NoProcessorsLoaded)
return null;
foreach (var processor in _loadedProcessors.Values)
{
if (processor.Colors.TryGetValue(colorName, out var asset))
return asset;
}
return null;
}
private bool NoProcessorsLoaded => _loadedProcessors.Count < 1;
public void Dispose()
{
UnloadAllStyles();
GC.SuppressFinalize(this);
}
public FluentResults.Result Reset()
{
return UnloadAllStyles();
}
}