Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
150 lines
4.5 KiB
C#
150 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml.Linq;
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using FluentResults;
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using FluentResults.LuaCs;
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namespace Barotrauma.LuaCs.Services;
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public class StylesService : IStylesService
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{
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private readonly Dictionary<string, UIStyleProcessor> _loadedProcessors = new();
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private readonly IStorageService _storageService;
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private readonly ILoggerService _loggerService;
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public StylesService(IStorageService storageService, ILoggerService loggerService)
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{
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_storageService = storageService;
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_loggerService = loggerService;
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}
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public FluentResults.Result LoadStylesFile(ContentPackage package, ContentPath path)
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{
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//check if file already in dict
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if (_loadedProcessors.ContainsKey(path.FullPath))
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{
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return FluentResults.Result.Ok();
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}
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//check if file exists
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if (_storageService.FileExists(path.FullPath) is {} result
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&& result.IsFailed | (result.IsSuccess & result.Value == false))
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{
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return FluentResults.Result.Fail(result.Errors)
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.WithError(new Error($"{nameof(StylesService)}.{nameof(LoadStylesFile)} file does not exist!")
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.WithMetadata(MetadataType.ExceptionObject, this)
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.WithMetadata(MetadataType.RootObject, package));
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}
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try
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{
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var styleProcessor = new UIStyleProcessor(package, path);
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styleProcessor.LoadFile();
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_loadedProcessors.Add(path.FullPath, styleProcessor);
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}
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catch (InvalidDataException exception)
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{
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return FluentResults.Result.Fail(new Error($"{nameof(StylesService)}.{nameof(LoadStylesFile)} failed for ContentPackage {package.Name}: Exception: {exception.Message}")
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.WithMetadata(MetadataType.ExceptionDetails, exception.Message)
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.WithMetadata(MetadataType.ExceptionObject, this)
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.WithMetadata(MetadataType.RootObject, package)
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.WithMetadata(MetadataType.StackTrace, exception.StackTrace));
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}
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return FluentResults.Result.Ok();
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}
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public FluentResults.Result UnloadAllStyles()
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{
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if (NoProcessorsLoaded)
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return FluentResults.Result.Fail(new Error($"{nameof(StylesService)}.{nameof(UnloadAllStyles)}: No processors have been loaded.")
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.WithMetadata(MetadataType.ExceptionObject, this));
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foreach (var processor in _loadedProcessors)
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{
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processor.Value.UnloadFile();
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}
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_loadedProcessors.Clear();
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return FluentResults.Result.Ok();
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}
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public GUIFont GetFont(string fontName)
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{
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if (NoProcessorsLoaded)
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return null;
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foreach (var processor in _loadedProcessors.Values)
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{
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if (processor.Fonts.TryGetValue(fontName, out var asset))
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return asset;
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}
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return null;
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}
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public GUISprite GetSprite(string spriteName)
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{
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if (NoProcessorsLoaded)
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return null;
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foreach (var processor in _loadedProcessors.Values)
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{
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if (processor.Sprites.TryGetValue(spriteName, out var asset))
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return asset;
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}
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return null;
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}
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public GUISpriteSheet GetSpriteSheet(string spriteSheetName)
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{
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if (NoProcessorsLoaded)
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return null;
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foreach (var processor in _loadedProcessors.Values)
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{
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if (processor.SpriteSheets.TryGetValue(spriteSheetName, out var asset))
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return asset;
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}
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return null;
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}
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public GUICursor GetCursor(string cursorName)
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{
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if (NoProcessorsLoaded)
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return null;
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foreach (var processor in _loadedProcessors.Values)
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{
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if (processor.Cursors.TryGetValue(cursorName, out var asset))
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return asset;
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}
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return null;
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}
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public GUIColor GetColor(string colorName)
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{
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if (NoProcessorsLoaded)
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return null;
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foreach (var processor in _loadedProcessors.Values)
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{
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if (processor.Colors.TryGetValue(colorName, out var asset))
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return asset;
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}
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return null;
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}
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private bool NoProcessorsLoaded => _loadedProcessors.Count < 1;
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public void Dispose()
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{
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UnloadAllStyles();
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GC.SuppressFinalize(this);
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}
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public FluentResults.Result Reset()
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{
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return UnloadAllStyles();
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}
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}
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