Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using System;
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using System.Collections.Immutable;
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using System.Diagnostics.CodeAnalysis;
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using Barotrauma.LuaCs.Data;
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using Barotrauma.LuaCs.Services.Processing;
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namespace Barotrauma.LuaCs.Services;
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public partial class PackageService : IStylesResourcesInfo
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{
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private readonly Lazy<IStylesService> _stylesService;
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public IStylesService Styles => _stylesService.Value;
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public PackageService(
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Lazy<IModConfigParserService> configParserService,
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Lazy<ILuaScriptService> luaScriptService,
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Lazy<ILocalizationService> localizationService,
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Lazy<IPluginService> pluginService,
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Lazy<IStylesService> stylesService,
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Lazy<IConfigService> configService,
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IPackageManagementService packageManagementService,
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IStorageService storageService,
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ILoggerService loggerService)
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{
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_configParserService = configParserService;
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_luaScriptService = luaScriptService;
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_localizationService = localizationService;
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_pluginService = pluginService;
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_stylesService = stylesService;
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_configService = configService;
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_packageManagementService = packageManagementService;
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_storageService = storageService;
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_loggerService = loggerService;
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}
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public ImmutableArray<IStylesResourceInfo> StylesResourceInfos => ModConfigInfo?.StylesResourceInfos ?? ImmutableArray<IStylesResourceInfo>.Empty;
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public FluentResults.Result LoadStyles([NotNull]IStylesResourcesInfo stylesInfo)
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{
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throw new NotImplementedException();
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}
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}
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