Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
52 lines
2.2 KiB
C#
52 lines
2.2 KiB
C#
namespace Barotrauma.LuaCs.Services;
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// TODO: Rework interface to support resource infos.
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/// <summary>
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/// Loads XML Style assets from the given content package.
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/// </summary>
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public interface IStylesService : IReusableService
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{
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/// <summary>
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/// Tries to load the styles file for the given contentpackage and path into a new UIStylesProcessor instance.
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/// </summary>
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/// <param name="package"></param>
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/// <param name="path"></param>
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/// <returns></returns>
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FluentResults.Result LoadStylesFile(ContentPackage package, ContentPath path);
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/// <summary>
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/// Unloads all styles assets and UIStyleProcessor instances.
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/// </summary>
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FluentResults.Result UnloadAllStyles();
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/// <summary>
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/// Tries to the get the font asset by xml asset name, returns null on failure.
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/// </summary>
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/// <param name="fontName">XML Name of the asset.</param>
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/// <returns>The asset or null if none are found.</returns>
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GUIFont GetFont(string fontName);
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/// <summary>
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/// Tries to the get the sprite asset by xml asset name, returns null on failure.
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/// </summary>
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/// <param name="spriteName">XML Name of the asset.</param>
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/// <returns>The asset or null if none are found.</returns>
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GUISprite GetSprite(string spriteName);
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/// <summary>
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/// Tries to the get the sprite sheet asset by xml asset name, returns null on failure.
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/// </summary>
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/// <param name="spriteSheetName">XML Name of the asset.</param>
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/// <returns>The asset or null if none are found.</returns>
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GUISpriteSheet GetSpriteSheet(string spriteSheetName);
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/// <summary>
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/// Tries to the get the cursor asset by xml asset name, returns null on failure.
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/// </summary>
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/// <param name="cursorName">XML Name of the asset.</param>
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/// <returns>The asset or null if none are found.</returns>
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GUICursor GetCursor(string cursorName);
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/// <summary>
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/// Tries to the get the color asset by xml asset name, returns null on failure.
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/// </summary>
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/// <param name="colorName">XML Name of the asset.</param>
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/// <returns>The asset or null if none are found.</returns>
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GUIColor GetColor(string colorName);
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}
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