Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
19 lines
648 B
C#
19 lines
648 B
C#
using Microsoft.Xna.Framework;
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namespace Barotrauma.LuaCs.Configuration;
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public record DisplayableData : IDisplayableData
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{
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public string InternalName { get; init; }
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public ContentPackage OwnerPackage { get; init; }
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public string FallbackPackageName { get; init; }
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public string DisplayName { get; init; }
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public string DisplayModName { get; init; }
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public string DisplayCategory { get; init; }
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public string Tooltip { get; init; }
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public string ImageIcon { get; init; }
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public Point IconResolution { get; init; }
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public bool ShowWhenNotLoaded { get; init; }
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public string Description { get; init; }
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}
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