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LuaCsForBarotraumaEP
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655862fc0fd939dd66017b3d7f9bbd48c96da5fe
LuaCsForBarotraumaEP
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Subsurface
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Source
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Sounds
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Regalis
cc16bb3ad7
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
..
AmbientSoundManager.cs
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
OggSound.cs
v0.1
2015-07-31 21:05:55 +03:00
OggStream.cs
v0.1
2015-07-31 21:05:55 +03:00
Sound.cs
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
SoundManager.cs
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
2015-08-31 19:57:49 +03:00