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65211ecbb66e6bf64d466b8a6e18d9eec997d823
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable
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Joonas Rikkonen f40d244deb Moved inventory UI update logic to the client project, sound effects for picking up and dropping items
2017-08-10 20:30:29 +03:00
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Holdable.cs
Clients ignore messages about attaching an item to a wall if the item is not attachable, and don't drop the the items before attaching (because it disconnects all connected wires). The spamevents debug command didn't work correctly because of this, and I'd imagine that the latter could have caused wires to drop from some attached items when joining mid-round.
2017-08-03 19:29:27 +03:00
MeleeWeapon.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
Pickable.cs
Moved inventory UI update logic to the client project, sound effects for picking up and dropping items
2017-08-10 20:30:29 +03:00
Propulsion.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
RangedWeapon.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
RepairTool.cs
Repair tools can be used on bodies with the CollisionLevel collision category (-> ruins can be cut again)
2017-07-31 18:00:36 +03:00
Throwable.cs
Logging when players attach items on walls or detach them, null exception fix in Throwable (picker is set to null in Item.Drop)
2017-07-17 23:28:46 +03:00
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