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vlad.os/LuaCsForBarotraumaEP
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64e866d771e487ef9089e6d6ec29b22d2b1c4bef
LuaCsForBarotraumaEP/Subsurface/Source/Screens
History
Regalis 6bae2cf47b File transfers (somewhat) working. Todo: testing, show active transfers in the UI
2017-03-07 23:01:01 +02:00
..
BlurEffect.cs
- resetting the "blood overlay" when switching the controlled character
2016-05-26 18:03:08 +03:00
EditCharacterScreen.cs
Limbs with no sprite don't cause the game to crash anymore, lightsources attached to a limb are drawn at the interpolated position (= DrawPosition) of the limb, lightTexture origin is flipped on the X-axis when parent limb flips
2016-12-17 14:24:54 +02:00
EditMapScreen.cs
Merge branch 'master' into new-netcode
2016-12-29 22:18:27 +02:00
GameScreen.cs
Merge branch 'master' into new-netcode
2017-02-22 23:33:14 +02:00
LobbyScreen.cs
GUI elements now respect render order + some minor distance comparison optimization
2016-11-15 22:26:36 -03:00
MainMenuScreen.cs
Merge branch 'master' into new-netcode
2016-12-29 22:18:27 +02:00
NetLobbyScreen.cs
File transfers (somewhat) working. Todo: testing, show active transfers in the UI
2017-03-07 23:01:01 +02:00
Screen.cs
GUI elements now respect render order + some minor distance comparison optimization
2016-11-15 22:26:36 -03:00
ServerListScreen.cs
Merge branch 'master' into new-netcode
2016-11-24 19:52:40 +02:00
sygwkgy0.iv5
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00
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