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LuaCsForBarotraumaEP
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Regalis
17f3ec7301
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
2016-01-10 17:10:22 +02:00
..
Components
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
2016-01-10 17:10:22 +02:00
CharacterInventory.cs
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
FixRequirement.cs
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
2016-01-10 17:10:22 +02:00
Inventory.cs
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
Item.cs
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
2016-01-10 17:10:22 +02:00
ItemInventory.cs
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00
ItemPrefab.cs
Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
2016-01-03 01:13:32 +02:00
ItemSpawner.cs
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
2016-01-10 17:10:22 +02:00
RelatedItem.cs
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00