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LuaCsForBarotraumaEP
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63bb78b3efaeee6a69b3a91083dd519e8a2e7817
LuaCsForBarotraumaEP
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Subsurface
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Source
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Characters
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BackgroundSprite
History
Regalis
d3ab7946a8
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
...
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
..
BackgroundCreature.cs
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
BackgroundCreatureManager.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
BackgroundCreaturePrefab.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
BackgroundSpriteManager.cs
Merge branch 'master' of
https://bitbucket.org/Regalis11/barotrauma
2016-04-16 15:36:10 +03:00
BackgroundSpritePrefab.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00