This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
62bb5119aba5abbf123b66482d56db2dd31a2bfb
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Characters
T
History
Joonas Rikkonen
62bb5119ab
Merge branch 'master' into coolthings
2017-12-17 21:11:42 +02:00
..
AI
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Animation
Holdable items can be held in any limb slot, not just hands. + Characters can hold a flashlight in their mouth.
2017-12-17 20:42:31 +02:00
Jobs
Allow sub makers to alter the ID Card's description property on spawn points
2017-12-16 21:30:18 +03:00
AICharacter.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Attack.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Character.cs
Merge branch 'master' into coolthings
2017-12-17 21:11:42 +02:00
CharacterInfo.cs
Implements identity system! If your mask hides your face (e.g. oxygen mask, clown mask and diving suit), the game will either use the name of the ID card owner in your ID card slot or will give you a "?" name.
2017-12-16 19:52:25 +03:00
CharacterNetworking.cs
Sync character collider rotation, try to make collider face the main limb by instantly flipping it if the angle's too wide, client-side ragdoll correction is more aggressive
2017-12-12 17:58:49 -03:00
DamageModifier.cs
Modifications to the damage/armor system:
2017-12-02 15:42:13 +02:00
DelayedEffect.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
HuskInfection.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Limb.cs
Fixed worn items being assigned multiple times to the same limb when equipping an item that takes up multiple slots, causing damagemodifiers to be applied multiple times. + DamageModifiers with the damage type "None" don't affect damage.
2017-12-05 01:01:55 +02:00
StatusEffect.cs
Added a fully functional syringe gun! Accepts syringes as ammo. Has custom sprite and sound.
2017-12-10 22:17:14 +03:00