Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Data/IResourceInfoDeclarations.cs
MapleWheels 3e81e27160 [Save/Sync] In-Progress ModConfigXml loading rewrite.
+ Fixed async operations lock for Dispose() pattern in working files.
+ Rewrote StorageService.cs:
--- Now uses ContentPath instead of raw strings where possible.
--- Now throws exceptions for developer errors and critical program states.
+ Rewrote ModConfigService.cs:
--- All functions are now completely async.
+ Removed ConfigProfilesResources completely as they exist in common Config xml files.
+ Somewhat simplified package data and processes.
2026-02-07 20:10:54 -05:00

55 lines
1.3 KiB
C#

using System.Collections.Generic;
using System.Collections.Immutable;
using System.Globalization;
namespace Barotrauma.LuaCs.Data;
public interface IBaseResourceInfo : IResourceInfo, IDataInfo, IDependencyInfo {}
public interface IConfigResourceInfo : IBaseResourceInfo {}
/// <summary>
/// Represents loadable Lua files.
/// </summary>
public interface ILuaScriptResourceInfo : IBaseResourceInfo
{
/// <summary>
/// Should this script be run automatically.
/// </summary>
public bool IsAutorun { get; }
}
public interface IAssemblyResourceInfo : IBaseResourceInfo
{
/// <summary>
/// The friendly name of the assembly. Script files belonging to the same assembly should all have the same name.
/// Legacy scripts will all be given the sanitized name of the Content Package they belong to.
/// </summary>
public string FriendlyName { get; }
/// <summary>
/// Is this entry referring to a script file collection.
/// </summary>
public bool IsScript { get; }
}
#region Collections
public interface IAssembliesResourcesInfo
{
ImmutableArray<IAssemblyResourceInfo> Assemblies { get; }
}
public interface ILuaScriptsResourcesInfo
{
ImmutableArray<ILuaScriptResourceInfo> LuaScripts { get; }
}
public interface IConfigsResourcesInfo
{
ImmutableArray<IConfigResourceInfo> Configs { get; }
}
#endregion