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LuaCsForBarotraumaEP
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60ad5ed3fb889e8a6cbc95f9b5258a9ac6f1dba2
LuaCsForBarotraumaEP
/
Barotrauma
T
History
Joonas Rikkonen
60ad5ed3fb
Reverted
b26b6a74
. Making stunned characters receive damage from limb impacts caused them to suffer excessive amounts of damage when falling or getting thrown around when the sub hits something (e.g. a moloch attacking a sub could easily kill crew members by bumping the sub and falling down the stairs was often a death sentence). In general I don't think it's a good idea to apply impact damage from limb impacts, because the limbs may occasionally move or rotate at very high velocities due to the animations.
2018-02-05 11:16:03 +02:00
..
BarotraumaClient
Reverted
b26b6a74
. Making stunned characters receive damage from limb impacts caused them to suffer excessive amounts of damage when falling or getting thrown around when the sub hits something (e.g. a moloch attacking a sub could easily kill crew members by bumping the sub and falling down the stairs was often a death sentence). In general I don't think it's a good idea to apply impact damage from limb impacts, because the limbs may occasionally move or rotate at very high velocities due to the animations.
2018-02-05 11:16:03 +02:00
BarotraumaServer
Fixes to server settings.
Closes
#225
2018-01-25 15:09:44 +02:00
BarotraumaShared
Reverted
b26b6a74
. Making stunned characters receive damage from limb impacts caused them to suffer excessive amounts of damage when falling or getting thrown around when the sub hits something (e.g. a moloch attacking a sub could easily kill crew members by bumping the sub and falling down the stairs was often a death sentence). In general I don't think it's a good idea to apply impact damage from limb impacts, because the limbs may occasionally move or rotate at very high velocities due to the animations.
2018-02-05 11:16:03 +02:00
Launcher
Minor networking fixes
2017-12-21 16:00:04 -03:00