6032010847
Refactored update logic in MapEntity and GameScreen to use more granular and conditional parallelization, reducing unnecessary allocations and improving performance. Updates to hulls, structures, items, and physics bodies are now executed in parallel where safe, and item updates are only performed when necessary. Also parallelized submarine and physics body transform updates.
BAROTRAUMA http://www.barotraumagame.com © 2017-2024 FakeFish Ltd. All rights reserved. © 2019-2024 Daedalic Entertainment GmbH. The Daedalic logo is a trademark of Daedalic Entertainment GmbH, Germany. All rights reserved. Privacy policy: http://privacypolicy.daedalic.com See the wiki for more detailed info and instructions: http://barotraumagame.com/wiki ------------------------------------------------------------------------ Port forwarding: You may try to forward ports on your router using UPnP (Universal Plug and Play) port forwarding by selecting "Attempt UPnP port forwarding" in the "Host Server" menu. However, UPnP isn't supported by all routers, so you may need to setup port forwards manually. The exact steps for forwarding a port depend on your router's model, but you may be able to find a port forwarding guide for your particular router/application on portforward.com or by practicing your google-fu skills. These are the values that you should use when forwarding a port to your Barotrauma server: Game port (used to communicate with clients) Service/Application: barotrauma External Port: The port you have selected for your server (27015 by default) Internal Port: The port you have selected for your server (27015 by default) Protocol: UDP Query port (used to communicate with Steam) Service/Application: barotrauma External Port: The port you have selected for your server (27016 by default) Internal Port: The port you have selected for your server (27016 by default) Protocol: UDP