191 lines
4.8 KiB
C#
191 lines
4.8 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System.Text;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Subsurface
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{
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class GameSession
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{
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public readonly TaskManager taskManager;
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//protected DateTime startTime;
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//protected DateTime endTime;
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public readonly GameMode gameMode;
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private GUIFrame guiRoot;
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//private GUIListBox chatBox;
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//private GUITextBox textBox;
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private string savePath;
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private Submarine submarine;
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private Level level;
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public Level Level
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{
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get { return level; }
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}
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public Map Map
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{
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get
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{
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SinglePlayerMode mode = (gameMode as SinglePlayerMode);
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return (mode == null) ? null : mode.map;
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}
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}
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public Submarine Submarine
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{
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get { return submarine; }
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}
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public string SavePath
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{
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get { return savePath; }
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}
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public GameSession(Submarine submarine, GameModePreset gameModePreset)
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:this(submarine, gameModePreset.Instantiate())
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{
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}
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public GameSession(Submarine selectedSub, GameMode gameMode = null)
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{
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taskManager = new TaskManager(this);
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savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder);
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guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
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this.gameMode = gameMode;
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this.submarine = selectedSub;
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}
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public GameSession(Submarine selectedSub, string savePath, string filePath)
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: this(selectedSub)
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{
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XDocument doc = ToolBox.TryLoadXml(filePath);
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if (doc == null) return;
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foreach (XElement subElement in doc.Root.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "gamemode") continue;
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gameMode = new SinglePlayerMode(subElement);
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}
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this.savePath = savePath;
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}
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public void StartShift(TimeSpan duration, string levelSeed)
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{
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Level level = Level.CreateRandom(levelSeed);
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StartShift(duration, level);
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}
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public void StartShift(TimeSpan duration, Level level, bool reloadSub = true)
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{
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Game1.LightManager.LosEnabled = (Game1.Server==null);
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this.level = level;
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if (reloadSub || Submarine.Loaded != submarine) submarine.Load();
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if (level != null)
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{
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level.Generate(submarine == null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height));
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submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f));
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}
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if (gameMode!=null) gameMode.Start(duration);
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taskManager.StartShift(level);
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}
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public void EndShift(string endMessage)
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{
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if (Game1.Server!=null)
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{
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Game1.Server.EndGame(endMessage);
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}
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else if (Game1.Client==null)
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{
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Game1.LobbyScreen.Select();
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}
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taskManager.EndShift();
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//gameMode.End();
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//return true;
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}
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public void KillCharacter(Character character)
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{
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SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode;
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if (singlePlayerMode == null) return;
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singlePlayerMode.crewManager.KillCharacter(character);
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}
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public bool LoadPrevious(GUIButton button, object obj)
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{
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SaveUtil.LoadGame(savePath);
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Game1.LobbyScreen.Select();
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return true;
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}
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public void Update(float deltaTime)
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{
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taskManager.Update(deltaTime);
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guiRoot.Update(deltaTime);
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if (gameMode != null) gameMode.Update(deltaTime);
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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guiRoot.Draw(spriteBatch);
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taskManager.Draw(spriteBatch);
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if (gameMode != null) gameMode.Draw(spriteBatch);
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}
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public void Save(string filePath)
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{
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XDocument doc = new XDocument(
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new XElement((XName)"Gamesession"));
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((SinglePlayerMode)gameMode).Save(doc.Root);
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try
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{
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doc.Save(filePath);
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}
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catch
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{
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DebugConsole.ThrowError("Saving gamesession to ''" + filePath + "'' failed!");
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}
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}
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}
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}
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