using System; using System.IO; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System.Text; using System.Collections.Generic; using System.Xml.Linq; namespace Subsurface { class GameSession { public readonly TaskManager taskManager; //protected DateTime startTime; //protected DateTime endTime; public readonly GameMode gameMode; private GUIFrame guiRoot; //private GUIListBox chatBox; //private GUITextBox textBox; private string savePath; private Submarine submarine; private Level level; public Level Level { get { return level; } } public Map Map { get { SinglePlayerMode mode = (gameMode as SinglePlayerMode); return (mode == null) ? null : mode.map; } } public Submarine Submarine { get { return submarine; } } public string SavePath { get { return savePath; } } public GameSession(Submarine submarine, GameModePreset gameModePreset) :this(submarine, gameModePreset.Instantiate()) { } public GameSession(Submarine selectedSub, GameMode gameMode = null) { taskManager = new TaskManager(this); savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder); guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent); this.gameMode = gameMode; this.submarine = selectedSub; } public GameSession(Submarine selectedSub, string savePath, string filePath) : this(selectedSub) { XDocument doc = ToolBox.TryLoadXml(filePath); if (doc == null) return; foreach (XElement subElement in doc.Root.Elements()) { if (subElement.Name.ToString().ToLower() != "gamemode") continue; gameMode = new SinglePlayerMode(subElement); } this.savePath = savePath; } public void StartShift(TimeSpan duration, string levelSeed) { Level level = Level.CreateRandom(levelSeed); StartShift(duration, level); } public void StartShift(TimeSpan duration, Level level, bool reloadSub = true) { Game1.LightManager.LosEnabled = (Game1.Server==null); this.level = level; if (reloadSub || Submarine.Loaded != submarine) submarine.Load(); if (level != null) { level.Generate(submarine == null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height)); submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f)); } if (gameMode!=null) gameMode.Start(duration); taskManager.StartShift(level); } public void EndShift(string endMessage) { if (Game1.Server!=null) { Game1.Server.EndGame(endMessage); } else if (Game1.Client==null) { Game1.LobbyScreen.Select(); } taskManager.EndShift(); //gameMode.End(); //return true; } public void KillCharacter(Character character) { SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode; if (singlePlayerMode == null) return; singlePlayerMode.crewManager.KillCharacter(character); } public bool LoadPrevious(GUIButton button, object obj) { SaveUtil.LoadGame(savePath); Game1.LobbyScreen.Select(); return true; } public void Update(float deltaTime) { taskManager.Update(deltaTime); guiRoot.Update(deltaTime); if (gameMode != null) gameMode.Update(deltaTime); } public void Draw(SpriteBatch spriteBatch) { guiRoot.Draw(spriteBatch); taskManager.Draw(spriteBatch); if (gameMode != null) gameMode.Draw(spriteBatch); } public void Save(string filePath) { XDocument doc = new XDocument( new XElement((XName)"Gamesession")); ((SinglePlayerMode)gameMode).Save(doc.Root); try { doc.Save(filePath); } catch { DebugConsole.ThrowError("Saving gamesession to ''" + filePath + "'' failed!"); } } } }