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5cd2a5a83819bc0d81e21560540262a34bbbdc49
LuaCsForBarotraumaEP/Barotrauma/Source/Networking/NetEntityEvent
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Joonas Rikkonen 5cd2a5a838 NetEntityEventManager stops writing events to a message if the MTU is about to be exceeded and leaves the remaining events for the next message.
Also got rid of the (now unnecessary) "maximum EntityEvent size exceeded" debug assertion; character spawn messages often went over the limit, causing issues when running debug builds.
2017-06-13 20:47:15 +03:00
..
ClientEntityEventManager.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
NetEntityEvent.cs
Added a method for changing a client's controlled character. Clients now get back control if their character is revived via the debug console.
2017-06-10 15:07:10 +03:00
NetEntityEventManager.cs
NetEntityEventManager stops writing events to a message if the MTU is about to be exceeded and leaves the remaining events for the next message.
2017-06-13 20:47:15 +03:00
ServerEntityEventManager.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
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