Joonas Rikkonen 5cd2a5a838 NetEntityEventManager stops writing events to a message if the MTU is about to be exceeded and leaves the remaining events for the next message.
Also got rid of the (now unnecessary) "maximum EntityEvent size exceeded" debug assertion; character spawn messages often went over the limit, causing issues when running debug builds.
2017-06-13 20:47:15 +03:00
2016-07-04 17:42:31 +03:00
2017-06-04 21:24:36 +03:00
2017-06-04 14:50:25 +03:00

Barotrauma

Copyright © Undertow Games 2017

Before downloading the source code, please read the EULA.

Official Website: www.undertowgames.com/barotrauma

Forums: http://undertowgames.com/forum/

Wiki: http://barotrauma.gamepedia.com/Barotrauma_Wiki

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Description
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Readme 569 MiB
Languages
C# 63.2%
C 26.8%
C++ 5.9%
Shell 1.1%
Makefile 0.8%
Other 1.9%