Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/OutpostDestroyMission.cs
T
2021-03-06 18:39:28 +02:00

19 lines
579 B
C#

using Barotrauma.Networking;
using System.Collections.Generic;
namespace Barotrauma
{
partial class OutpostDestroyMission : AbandonedOutpostMission
{
private readonly List<Item> spawnedItems = new List<Item>();
public override void ServerWriteInitial(IWriteMessage msg, Client c)
{
base.ServerWriteInitial(msg, c);
msg.Write((ushort)spawnedItems.Count);
foreach (Item item in spawnedItems)
{
item.WriteSpawnData(msg, item.ID, Entity.NullEntityID, 0);
}
}
}
}