using Barotrauma.Networking; using System.Collections.Generic; namespace Barotrauma { partial class OutpostDestroyMission : AbandonedOutpostMission { private readonly List spawnedItems = new List(); public override void ServerWriteInitial(IWriteMessage msg, Client c) { base.ServerWriteInitial(msg, c); msg.Write((ushort)spawnedItems.Count); foreach (Item item in spawnedItems) { item.WriteSpawnData(msg, item.ID, Entity.NullEntityID, 0); } } } }