44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Xml.Linq;
|
|
|
|
namespace Barotrauma.Items.Components
|
|
{
|
|
class RelayComponent : ItemComponent
|
|
{
|
|
public RelayComponent(Item item, XElement element)
|
|
: base (item, element)
|
|
{
|
|
IsActive = true;
|
|
}
|
|
|
|
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
|
{
|
|
if (connection.Name.Contains("_in"))
|
|
{
|
|
if (!IsActive) return;
|
|
|
|
string outConnection = connection.Name.Contains("power_in") ? "power_out" : "signal_out";
|
|
|
|
int connectionNumber = -1;
|
|
int.TryParse(connection.Name.Substring(connection.Name.Length - 1, 1), out connectionNumber);
|
|
|
|
if (connectionNumber > 0) outConnection += connectionNumber;
|
|
|
|
item.SendSignal(signal, outConnection, power);
|
|
}
|
|
else if (connection.Name == "toggle")
|
|
{
|
|
IsActive = !IsActive;
|
|
}
|
|
else if (connection.Name == "set_state")
|
|
{
|
|
IsActive = signal == "1";
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|