Markus Isberg 5762420f84 Merge branch 'dev'
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Animation/Ragdoll.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Jobs/JobPrefab.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
#	Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemComponent.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Item.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/ClientPeer.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/RespawnManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/Particles/Particle.cs
#	Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs
#	Barotrauma/BarotraumaClient/ClientSource/Physics/PhysicsBody.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/GameScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/LevelEditorScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen/MainMenuScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Mutable/InstalledTab.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/ServerSource/Characters/CharacterNetworking.cs
#	Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
#	Barotrauma/BarotraumaServer/ServerSource/Events/EventActions/ConversationAction.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/RespawnManager.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/ServerSettings.cs
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
#	Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/README.txt
#	Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/filelist.xml
#	Barotrauma/BarotraumaShared/SharedSource/AchievementManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveCombat.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveDeconstructItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveOperateItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveReturn.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/PetBehavior.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionHusk.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Jobs/JobPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
#	Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs
#	Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
#	Barotrauma/BarotraumaShared/SharedSource/DisembarkPerks/DisembarkPerkPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Enums.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/ConversationAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/MonsterEvent.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/AutoItemPlacer.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/GeneticMaterial.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/WayPoint.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/EntitySpawner.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/NetworkMember.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/PerformanceCounter.cs
#	Barotrauma/BarotraumaShared/SharedSource/Serialization/XMLExtensions.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
#	Barotrauma/BarotraumaShared/SharedSource/Tags.cs
#	Barotrauma/BarotraumaShared/SharedSource/Text/TextManager.cs
#	Barotrauma/BarotraumaShared/changelog.txt
2025-04-10 14:35:30 +03:00
2025-04-04 15:17:35 +03:00
2025-04-10 14:35:30 +03:00
2022-09-02 15:10:56 -03:00
2025-03-12 12:56:27 +00:00
2025-03-12 12:56:27 +00:00
2023-01-31 18:08:26 +02:00
2023-01-31 18:08:26 +02:00
2025-04-07 17:14:07 +03:00
2022-09-28 21:30:52 -03:00
2017-06-04 21:24:36 +03:00
2024-03-28 18:34:33 +02:00
2025-03-12 12:56:27 +00:00
2025-03-12 12:56:27 +00:00

Barotrauma

Copyright © FakeFish Ltd 2017-2024

Before downloading the source code, please read the EULA.

If you have a question or an issue to report, please check our Contribution Guideline.

If you're interested in working on the code, either to develop mods or to contribute something to the repository, you will also find instructions in the Contribution Guideline.

Official Website: www.barotraumagame.com

Steam Forums: https://steamcommunity.com/app/602960/discussions/

Discord: https://discordapp.com/invite/undertow

Wiki: https://barotraumagame.com/wiki/Main_Page

Prerequisities:

Windows

  • Visual Studio with C# 10 support (VS 2022 or later recommended)

Linux

macOS

Description
No description provided
Readme 569 MiB
Languages
C# 63.2%
C 26.8%
C++ 5.9%
Shell 1.1%
Makefile 0.8%
Other 1.9%