302 lines
12 KiB
Lua
302 lines
12 KiB
Lua
local Register = LuaSetup.LuaUserData.RegisterType
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local RegisterBarotrauma = LuaSetup.LuaUserData.RegisterTypeBarotrauma
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Register("System.TimeSpan")
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Register("System.Exception")
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RegisterBarotrauma("LuaSByte")
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RegisterBarotrauma("LuaByte")
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RegisterBarotrauma("LuaInt16")
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RegisterBarotrauma("LuaUInt16")
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RegisterBarotrauma("LuaInt32")
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RegisterBarotrauma("LuaUInt32")
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RegisterBarotrauma("LuaInt64")
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RegisterBarotrauma("LuaUInt64")
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RegisterBarotrauma("LuaSingle")
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RegisterBarotrauma("LuaDouble")
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RegisterBarotrauma("GameMain")
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RegisterBarotrauma("Networking.BanList")
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RegisterBarotrauma("Networking.BannedPlayer")
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RegisterBarotrauma("Range`1[System.Single]")
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RegisterBarotrauma("Range`1[System.Int32]")
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RegisterBarotrauma("RichString")
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RegisterBarotrauma("Identifier")
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RegisterBarotrauma("LanguageIdentifier")
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RegisterBarotrauma("Job")
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RegisterBarotrauma("JobPrefab")
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RegisterBarotrauma("JobVariant")
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RegisterBarotrauma("WayPoint")
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RegisterBarotrauma("Level")
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RegisterBarotrauma("LevelData")
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RegisterBarotrauma("Level+InterestingPosition")
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RegisterBarotrauma("LevelGenerationParams")
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RegisterBarotrauma("LevelObjectManager")
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RegisterBarotrauma("LevelObject")
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RegisterBarotrauma("LevelObjectPrefab")
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RegisterBarotrauma("LevelTrigger")
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RegisterBarotrauma("DestructibleLevelWall")
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RegisterBarotrauma("Biome")
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RegisterBarotrauma("Map")
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RegisterBarotrauma("Networking.RespawnManager")
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RegisterBarotrauma("Character")
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RegisterBarotrauma("CharacterPrefab")
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RegisterBarotrauma("CharacterInfo")
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RegisterBarotrauma("CharacterInfoPrefab")
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RegisterBarotrauma("CharacterInfo+HeadPreset")
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RegisterBarotrauma("CharacterInfo+HeadInfo")
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RegisterBarotrauma("CharacterHealth")
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RegisterBarotrauma("CharacterHealth+LimbHealth")
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RegisterBarotrauma("CharacterInventory")
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RegisterBarotrauma("CharacterParams")
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RegisterBarotrauma("CharacterParams+AIParams")
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RegisterBarotrauma("CharacterParams+TargetParams")
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RegisterBarotrauma("CharacterParams+InventoryParams")
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RegisterBarotrauma("CharacterParams+HealthParams")
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RegisterBarotrauma("CharacterParams+ParticleParams")
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RegisterBarotrauma("CharacterParams+SoundParams")
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RegisterBarotrauma("Item")
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RegisterBarotrauma("DeconstructItem")
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RegisterBarotrauma("FabricationRecipe")
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RegisterBarotrauma("PreferredContainer")
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RegisterBarotrauma("SwappableItem")
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RegisterBarotrauma("FabricationRecipe+RequiredItemByIdentifier")
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RegisterBarotrauma("FabricationRecipe+RequiredItemByTag")
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RegisterBarotrauma("Submarine")
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RegisterBarotrauma("INetSerializableStruct")
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RegisterBarotrauma("Networking.Client")
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RegisterBarotrauma("Networking.TempClient")
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RegisterBarotrauma("Networking.NetworkConnection")
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RegisterBarotrauma("Networking.LidgrenConnection")
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RegisterBarotrauma("Networking.SteamP2PConnection")
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RegisterBarotrauma("Networking.VoipQueue")
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RegisterBarotrauma("AfflictionPrefab")
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RegisterBarotrauma("Affliction")
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RegisterBarotrauma("AnimController")
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RegisterBarotrauma("Limb")
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RegisterBarotrauma("Ragdoll")
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RegisterBarotrauma("RagdollParams")
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RegisterBarotrauma("Networking.ChatMessage")
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RegisterBarotrauma("AttackResult")
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RegisterBarotrauma("Attack")
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RegisterBarotrauma("Entity")
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RegisterBarotrauma("EntitySpawner")
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RegisterBarotrauma("MapEntity")
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RegisterBarotrauma("MapEntityPrefab")
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RegisterBarotrauma("CauseOfDeath")
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RegisterBarotrauma("Hull")
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RegisterBarotrauma("Structure")
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RegisterBarotrauma("Gap")
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RegisterBarotrauma("PhysicsBody")
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RegisterBarotrauma("AbilityFlags")
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RegisterBarotrauma("ItemPrefab")
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RegisterBarotrauma("SerializableProperty")
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RegisterBarotrauma("InputType")
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RegisterBarotrauma("FireSource")
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RegisterBarotrauma("StatusEffect")
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RegisterBarotrauma("ContentPackageManager")
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RegisterBarotrauma("ContentPackageManager+PackageSource")
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RegisterBarotrauma("ContentPackageManager+EnabledPackages")
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RegisterBarotrauma("ContentPackage")
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RegisterBarotrauma("RegularPackage")
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RegisterBarotrauma("CorePackage")
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RegisterBarotrauma("ContentXElement")
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RegisterBarotrauma("SubmarineBody")
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RegisterBarotrauma("Explosion")
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RegisterBarotrauma("Networking.ServerSettings")
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RegisterBarotrauma("Networking.ServerSettings+SavedClientPermission")
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RegisterBarotrauma("Inventory")
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RegisterBarotrauma("ItemInventory")
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RegisterBarotrauma("Inventory+ItemSlot")
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RegisterBarotrauma("FireSource")
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RegisterBarotrauma("AutoItemPlacer")
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local componentsToRegister = { "DockingPort", "Door", "GeneticMaterial", "Growable", "Holdable", "LevelResource", "ItemComponent", "ItemLabel", "LightComponent", "Controller", "Deconstructor", "Engine", "Fabricator", "OutpostTerminal", "Pump", "Reactor", "Steering", "PowerContainer", "Projectile", "Repairable", "Rope", "Scanner", "ButtonTerminal", "ConnectionPanel", "CustomInterface", "MemoryComponent", "Terminal", "WifiComponent", "Wire", "TriggerComponent", "ElectricalDischarger", "EntitySpawnerComponent", "ProducedItem", "VineTile", "GrowthSideExtension", "IdCard", "MeleeWeapon", "Pickable", "AbilityItemPickingTime", "Propulsion", "RangedWeapon", "AbilityRangedWeapon", "RepairTool", "Sprayer", "Throwable", "ItemContainer", "AbilityItemContainer", "Ladder", "LimbPos", "AbilityDeconstructedItem", "AbilityItemCreationMultiplier", "AbilityItemDeconstructedInventory", "MiniMap", "OxygenGenerator", "Sonar", "SonarTransducer", "Vent", "NameTag", "Planter", "Powered", "PowerTransfer", "Quality", "RemoteController", "AdderComponent", "AndComponent", "ArithmeticComponent", "ColorComponent", "ConcatComponent", "Connection", "DelayComponent", "DivideComponent", "EqualsComponent", "ExponentiationComponent", "FunctionComponent", "GreaterComponent", "ModuloComponent", "MotionSensor", "MultiplyComponent", "NotComponent", "OrComponent", "OscillatorComponent", "OxygenDetector", "RegExFindComponent", "RelayComponent", "SignalCheckComponent", "SmokeDetector", "StringComponent", "SubtractComponent", "TrigonometricFunctionComponent", "WaterDetector", "XorComponent", "StatusHUD", "Turret", "Wearable",
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"GridInfo", "PowerSourceGroup"
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}
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for key, value in pairs(componentsToRegister) do
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RegisterBarotrauma("Items.Components." .. value)
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end
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LuaUserData.MakeFieldAccessible(RegisterBarotrauma("Items.Components.CustomInterface"), "customInterfaceElementList")
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RegisterBarotrauma("Items.Components.CustomInterface+CustomInterfaceElement")
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RegisterBarotrauma("WearableSprite")
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RegisterBarotrauma("AIController")
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RegisterBarotrauma("EnemyAIController")
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RegisterBarotrauma("HumanAIController")
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RegisterBarotrauma("AICharacter")
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RegisterBarotrauma("AITarget")
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RegisterBarotrauma("AITargetMemory")
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RegisterBarotrauma("AIChatMessage")
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RegisterBarotrauma("AIObjectiveManager")
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RegisterBarotrauma("AITrigger")
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RegisterBarotrauma("WreckAI")
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RegisterBarotrauma("WreckAIConfig")
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RegisterBarotrauma("AIObjectiveChargeBatteries")
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RegisterBarotrauma("AIObjective")
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RegisterBarotrauma("AIObjectiveCleanupItem")
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RegisterBarotrauma("AIObjectiveCleanupItems")
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RegisterBarotrauma("AIObjectiveCombat")
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RegisterBarotrauma("AIObjectiveContainItem")
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RegisterBarotrauma("AIObjectiveDecontainItem")
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RegisterBarotrauma("AIObjectiveEscapeHandcuffs")
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RegisterBarotrauma("AIObjectiveExtinguishFire")
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RegisterBarotrauma("AIObjectiveExtinguishFires")
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RegisterBarotrauma("AIObjectiveFightIntruders")
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RegisterBarotrauma("AIObjectiveFindDivingGear")
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RegisterBarotrauma("AIObjectiveFindSafety")
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RegisterBarotrauma("AIObjectiveFixLeak")
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RegisterBarotrauma("AIObjectiveFixLeaks")
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RegisterBarotrauma("AIObjectiveGetItem")
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RegisterBarotrauma("AIObjectiveGoTo")
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RegisterBarotrauma("AIObjectiveIdle")
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RegisterBarotrauma("AIObjectiveOperateItem")
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RegisterBarotrauma("AIObjectivePumpWater")
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RegisterBarotrauma("AIObjectiveRepairItem")
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RegisterBarotrauma("AIObjectiveRepairItems")
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RegisterBarotrauma("AIObjectiveRescue")
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RegisterBarotrauma("AIObjectiveRescueAll")
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RegisterBarotrauma("AIObjectiveReturn")
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RegisterBarotrauma("Order")
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RegisterBarotrauma("OrderPrefab")
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RegisterBarotrauma("OrderTarget")
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RegisterBarotrauma("TalentPrefab")
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RegisterBarotrauma("TalentOption")
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RegisterBarotrauma("TalentSubTree")
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RegisterBarotrauma("TalentTree")
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RegisterBarotrauma("CharacterTalent")
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RegisterBarotrauma("Upgrade")
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RegisterBarotrauma("UpgradeCategory")
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RegisterBarotrauma("UpgradePrefab")
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RegisterBarotrauma("UpgradeManager")
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RegisterBarotrauma("Screen")
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RegisterBarotrauma("GameScreen")
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RegisterBarotrauma("GameSession")
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RegisterBarotrauma("GameSettings")
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RegisterBarotrauma("CrewManager")
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RegisterBarotrauma("GameMode")
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RegisterBarotrauma("MissionMode")
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RegisterBarotrauma("PvPMode")
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RegisterBarotrauma("Mission")
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RegisterBarotrauma("CampaignMode")
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RegisterBarotrauma("CoOpMode")
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RegisterBarotrauma("MultiPlayerCampaign")
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RegisterBarotrauma("Radiation")
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RegisterBarotrauma("CampaignMetadata")
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RegisterBarotrauma("Wallet")
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RegisterBarotrauma("Faction")
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RegisterBarotrauma("FactionPrefab")
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RegisterBarotrauma("Location")
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RegisterBarotrauma("LocationConnection")
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RegisterBarotrauma("LocationType")
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RegisterBarotrauma("LocationTypeChange")
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RegisterBarotrauma("DebugConsole")
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RegisterBarotrauma("DebugConsole+Command")
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RegisterBarotrauma("TextManager")
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local descriptor = RegisterBarotrauma("NetLobbyScreen")
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if SERVER then
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LuaUserData.MakeFieldAccessible(descriptor, "subs")
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end
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RegisterBarotrauma("Networking.IWriteMessage")
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RegisterBarotrauma("Networking.IReadMessage")
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RegisterBarotrauma("Networking.NetEntityEvent")
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RegisterBarotrauma("Networking.INetSerializable")
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Register("Lidgren.Network.NetIncomingMessage")
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Register("Lidgren.Network.NetConnection")
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Register("System.Net.IPEndPoint")
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Register("System.Net.IPAddress")
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RegisterBarotrauma("Skill")
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RegisterBarotrauma("SkillPrefab")
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RegisterBarotrauma("SkillSettings")
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RegisterBarotrauma("TraitorMissionPrefab")
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RegisterBarotrauma("TraitorMissionResult")
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Register("FarseerPhysics.Dynamics.Body")
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Register("FarseerPhysics.Dynamics.World")
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Register("FarseerPhysics.Dynamics.Fixture")
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RegisterBarotrauma("Physics")
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RegisterBarotrauma("Camera")
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RegisterBarotrauma("Key")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.ItemPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.JobPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.CharacterPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.AfflictionPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.TalentPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.TalentTree]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.OrderPrefab]]")
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RegisterBarotrauma("PrefabSelector`1[[Barotrauma.SkillSettings]]")
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RegisterBarotrauma("Pair`2[[Barotrauma.JobPrefab],[System.Int32]]")
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RegisterBarotrauma("Range`1[System.Single]")
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RegisterBarotrauma("Items.Components.Signal")
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RegisterBarotrauma("SubmarineInfo")
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RegisterBarotrauma("MapCreatures.Behavior.BallastFloraBehavior")
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RegisterBarotrauma("MapCreatures.Behavior.BallastFloraBranch")
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RegisterBarotrauma("PetBehavior")
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RegisterBarotrauma("Decal")
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RegisterBarotrauma("DecalPrefab")
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RegisterBarotrauma("DecalManager")
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RegisterBarotrauma("PriceInfo")
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Register("Microsoft.Xna.Framework.Vector2")
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Register("Microsoft.Xna.Framework.Vector3")
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Register("Microsoft.Xna.Framework.Vector4")
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Register("Microsoft.Xna.Framework.Color")
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Register("Microsoft.Xna.Framework.Point")
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Register("Microsoft.Xna.Framework.Rectangle")
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Register("Microsoft.Xna.Framework.Matrix")
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local friend = Register("Steamworks.Friend")
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LuaUserData.RemoveMember(friend, "InviteToGame")
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LuaUserData.RemoveMember(friend, "SendMessage")
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local workshopItem = Register("Steamworks.Ugc.Item")
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LuaUserData.RemoveMember(workshopItem, "Subscribe")
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LuaUserData.RemoveMember(workshopItem, "DownloadAsync")
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LuaUserData.RemoveMember(workshopItem, "Unsubscribe")
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LuaUserData.RemoveMember(workshopItem, "AddFavorite")
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LuaUserData.RemoveMember(workshopItem, "RemoveFavorite")
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LuaUserData.RemoveMember(workshopItem, "Vote")
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LuaUserData.RemoveMember(workshopItem, "GetUserVote")
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LuaUserData.RemoveMember(workshopItem, "Edit") |