Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared
Joonas Rikkonen 5127038dc8 7cc231b...69487a2
commit 69487a2a8596ac24252c12624b40b7ad7a06edb5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Mar 20 15:50:44 2019 +0200

    Fixed TargetItemComponentName comparisons in StatusEffect conditionals. Closes #1307

commit 8568bbce1a6d7d809e8e7a63509850387d6d2b91
Merge: b4bd00925 481755c1b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 20 15:46:12 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

commit b4bd0092566cb31239bc8c585d98f4949fdc57b1
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 20 15:45:48 2019 +0200

    Reinstate equipped item overrides for all item component instances.

commit 481755c1b636794886a38f8503b801df89eeee7e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Mar 20 15:37:55 2019 +0200

    Don't create network events in the LightComponent.IsOn setter if the round hasn't started (= when loading a game and initializing the items)
2019-03-20 16:07:57 +02:00
..
2019-03-20 14:25:03 +02:00
2019-03-18 21:42:26 +02:00
2019-03-20 16:07:57 +02:00
2019-03-20 14:25:03 +02:00
2019-03-18 23:30:58 +02:00
2019-03-18 21:42:26 +02:00
2019-03-18 22:39:57 +02:00
2019-03-18 21:42:26 +02:00
2019-03-18 21:42:26 +02:00
2019-03-18 21:42:26 +02:00
2019-03-18 22:50:18 +02:00
2019-03-18 22:50:18 +02:00
2019-03-20 14:25:03 +02:00
2019-03-18 22:50:18 +02:00
2019-03-18 22:50:18 +02:00

BAROTRAUMA

www.barotraumagame.com
Copyright © Undertow Games 2017-2018

Default controls:
WASD		- move
Shift		- run
E		- use/activate items and devices
Right click	- aim with equipped item
Left click	- use equipped item
C		- open the crew command menu
Left control	- crouch
Tab		- select/deselect the chat box in multiplayer mode
Tilde		- select the chat box in multiplayer mode and set 
		  the message to be sent through the radio
Space		- hold to stay in ragdoll mode
F3		- open/close the debug console

See the wiki for more detailed info and instructions:
http://barotrauma.gamepedia.com

------------------------------------------------------------------------

Port forwarding:
You may try to forward ports on your router using UPnP (Universal Plug and 
Play) port forwarding by selecting "Attempt UPnP port forwarding" in the
"Host Server" menu. 

However, UPnP isn't supported by all routers, so you may need to setup port 
forwards manually. The exact steps for forwarding a port depend on your
router's model, but you may be able to find a port forwarding guide for 
your particular router/application on portforward.com or by practicing 
your google-fu skills.

These are the values that you should use when forwarding a port to your
Barotrauma server:

Game port (used to communicate with clients)
	Service/Application: barotrauma
	External Port: The port you have selected for your server (27015 by default)
	Internal Port: The port you have selected for your server (27015 by default)
	Protocol: UDP
	
Query port (used to communicate with Steam)
	Service/Application: barotrauma
	External Port: The port you have selected for your server (27016 by default)
	Internal Port: The port you have selected for your server (27016 by default)
	Protocol: UDP

------------------------------------------------------------------------
------------------------------------------------------------------------
Credits:
------------------------------------------------------------------------

Programming, graphics, sounds, game design	- Joonas Rikkonen ("Regalis")
Graphics					- James Bear ("Moonsaber99")
Programming					- Sebastian Broberg
Programming					- Juan Pablo Arce ("juanjp600")

------------------------------------------------------------------------

"Road to Hell"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

------------------------------------------------------------------------

Lidgren.Network networking library - Michael Lidgren

------------------------------------------------------------------------

Sound effects:
	metal whining and screeching - ScottFerguson1
	metal gate 10 - thencamenow
	foil_expanding_multiple - markb
	Bug Zapper_Many medium zaps - CGEffex
	
------------------------------------------------------------------------

Textures from the PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are used in some of the sprites in the game. 
The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/).