5127038dc8
commit 69487a2a8596ac24252c12624b40b7ad7a06edb5 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Mar 20 15:50:44 2019 +0200 Fixed TargetItemComponentName comparisons in StatusEffect conditionals. Closes #1307 commit 8568bbce1a6d7d809e8e7a63509850387d6d2b91 Merge: b4bd00925 481755c1b Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 15:46:12 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev commit b4bd0092566cb31239bc8c585d98f4949fdc57b1 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 15:45:48 2019 +0200 Reinstate equipped item overrides for all item component instances. commit 481755c1b636794886a38f8503b801df89eeee7e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Mar 20 15:37:55 2019 +0200 Don't create network events in the LightComponent.IsOn setter if the round hasn't started (= when loading a game and initializing the items)
BAROTRAUMA
www.barotraumagame.com
Copyright © Undertow Games 2017-2018
Default controls:
WASD - move
Shift - run
E - use/activate items and devices
Right click - aim with equipped item
Left click - use equipped item
C - open the crew command menu
Left control - crouch
Tab - select/deselect the chat box in multiplayer mode
Tilde - select the chat box in multiplayer mode and set
the message to be sent through the radio
Space - hold to stay in ragdoll mode
F3 - open/close the debug console
See the wiki for more detailed info and instructions:
http://barotrauma.gamepedia.com
------------------------------------------------------------------------
Port forwarding:
You may try to forward ports on your router using UPnP (Universal Plug and
Play) port forwarding by selecting "Attempt UPnP port forwarding" in the
"Host Server" menu.
However, UPnP isn't supported by all routers, so you may need to setup port
forwards manually. The exact steps for forwarding a port depend on your
router's model, but you may be able to find a port forwarding guide for
your particular router/application on portforward.com or by practicing
your google-fu skills.
These are the values that you should use when forwarding a port to your
Barotrauma server:
Game port (used to communicate with clients)
Service/Application: barotrauma
External Port: The port you have selected for your server (27015 by default)
Internal Port: The port you have selected for your server (27015 by default)
Protocol: UDP
Query port (used to communicate with Steam)
Service/Application: barotrauma
External Port: The port you have selected for your server (27016 by default)
Internal Port: The port you have selected for your server (27016 by default)
Protocol: UDP
------------------------------------------------------------------------
------------------------------------------------------------------------
Credits:
------------------------------------------------------------------------
Programming, graphics, sounds, game design - Joonas Rikkonen ("Regalis")
Graphics - James Bear ("Moonsaber99")
Programming - Sebastian Broberg
Programming - Juan Pablo Arce ("juanjp600")
------------------------------------------------------------------------
"Road to Hell"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
------------------------------------------------------------------------
Lidgren.Network networking library - Michael Lidgren
------------------------------------------------------------------------
Sound effects:
metal whining and screeching - ScottFerguson1
metal gate 10 - thencamenow
foil_expanding_multiple - markb
Bug Zapper_Many medium zaps - CGEffex
------------------------------------------------------------------------
Textures from the PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are used in some of the sprites in the game.
The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/).