5127038dc8c53a8b6b5e26605e805b393cfb63f2
commit 69487a2a8596ac24252c12624b40b7ad7a06edb5 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Mar 20 15:50:44 2019 +0200 Fixed TargetItemComponentName comparisons in StatusEffect conditionals. Closes #1307 commit 8568bbce1a6d7d809e8e7a63509850387d6d2b91 Merge: b4bd00925 481755c1b Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 15:46:12 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev commit b4bd0092566cb31239bc8c585d98f4949fdc57b1 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 15:45:48 2019 +0200 Reinstate equipped item overrides for all item component instances. commit 481755c1b636794886a38f8503b801df89eeee7e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Mar 20 15:37:55 2019 +0200 Don't create network events in the LightComponent.IsOn setter if the round hasn't started (= when loading a game and initializing the items)
Barotrauma
Copyright © Undertow Games 2017-2019
Before downloading the source code, please read the EULA.
If you have a question or an issue to report, please check our Contribution Guideline.
If you're interested in working on the code, either to develop mods or to contribute something to the repository, you will also find instructions in the Contribution Guideline.
Links:
Official Website: www.barotraumagame.com
Forums: http://undertowgames.com/forum/
Wiki: http://barotrauma.gamepedia.com/Barotrauma_Wiki
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Windows
- Visual Studio with C# 7.0 support (VS 2017 or later recommended)
Linux
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