This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
511f24cc47eb6ef20095918e420f7b5608550830
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Sounds
/
SoundManager.cs
Regalis
b063cf3feb
Fire sound fix: the sounds were freed after each round without ever loading them again. The sound objects still existed and had some buffer ID assigned though, causing an incorrect clip to be played or OpenAL errors to be thrown on successive rounds. (Now freed sounds always have a buffer ID of -1)
2017-04-03 20:59:02 +03:00
11 KiB
Raw
Blame
History
View Raw
Reference in New Issue
View Git Blame
Copy Permalink