82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class BackgroundSpritePrefab
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{
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public readonly Sprite Sprite;
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public readonly Alignment Alignment;
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public readonly Vector2 Scale;
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public readonly bool AlignWithSurface;
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public readonly Vector2 RandomRotation;
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public readonly float SwingAmount;
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public readonly int Commonness;
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public Dictionary<string, int> OverrideCommonness;
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public BackgroundSpritePrefab(XElement element)
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{
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string alignmentStr = ToolBox.GetAttributeString(element, "alignment", "");
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if (string.IsNullOrEmpty(alignmentStr) || !Enum.TryParse(alignmentStr, out Alignment))
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{
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Alignment = Alignment.Top | Alignment.Bottom | Alignment.Left | Alignment.Right;
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}
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Commonness = ToolBox.GetAttributeInt(element, "commonness", 1);
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Scale.X = ToolBox.GetAttributeFloat(element, "minsize", 1.0f);
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Scale.Y = ToolBox.GetAttributeFloat(element, "maxsize", 1.0f);
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AlignWithSurface = ToolBox.GetAttributeBool(element, "alignwithsurface", false);
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RandomRotation = ToolBox.GetAttributeVector2(element, "randomrotation", Vector2.Zero);
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RandomRotation.X = MathHelper.ToRadians(RandomRotation.X);
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RandomRotation.Y = MathHelper.ToRadians(RandomRotation.Y);
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SwingAmount = MathHelper.ToRadians(ToolBox.GetAttributeFloat(element, "swingamount", 0.0f));
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OverrideCommonness = new Dictionary<string, int>();
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foreach (XElement subElement in element.Elements())
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{
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switch(subElement.Name.ToString().ToLowerInvariant())
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{
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case "sprite":
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Sprite = new Sprite(subElement);
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break;
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case "overridecommonness":
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string levelType = ToolBox.GetAttributeString(subElement, "leveltype", "");
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if (!OverrideCommonness.ContainsKey(levelType))
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{
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OverrideCommonness.Add(levelType, ToolBox.GetAttributeInt(subElement, "commonness", 1));
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}
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break;
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}
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}
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}
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public int GetCommonness(string levelType)
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{
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int commonness = 0;
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if (!OverrideCommonness.TryGetValue(levelType, out commonness))
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{
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return Commonness;
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}
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return commonness;
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}
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}
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}
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