Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Components/Signal/RelayComponent.cs
Regalis 5f05db7ca4 - fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
- parameter for changing the output value of And/Or components when the input conditions aren't met
- or components work properly now
- a limited number of signals (100) can be queued in a delay component
2016-04-02 02:25:44 +03:00

70 lines
1.8 KiB
C#

using System;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class RelayComponent : ItemComponent
{
private float maxPower;
[Editable, HasDefaultValue(1000.0f, true)]
public float MaxPower
{
get { return maxPower; }
set
{
maxPower = Math.Max(0.0f, value);
}
}
[Editable, HasDefaultValue(false, true)]
public bool IsOn
{
get; set;
}
public RelayComponent(Item item, XElement element)
: base (item, element)
{
IsActive = true;
IsOn = true;
}
public override void Update(float deltaTime, Camera cam)
{
item.SendSignal(0, IsOn ? "1" : "0", "state_out");
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power=0.0f)
{
if (item.Condition <= 0.0f) return;
if (power > maxPower) item.Condition = 0.0f;
if (connection.Name.Contains("_in"))
{
if (!IsOn) return;
string outConnection = connection.Name.Contains("power_in") ? "power_out" : "signal_out";
int connectionNumber = -1;
int.TryParse(connection.Name.Substring(connection.Name.Length - 1, 1), out connectionNumber);
if (connectionNumber > 0) outConnection += connectionNumber;
item.SendSignal(stepsTaken, signal, outConnection, power);
}
else if (connection.Name == "toggle")
{
IsOn = !IsOn;
}
else if (connection.Name == "set_state")
{
IsOn = signal != "0";
}
}
}
}