Files
LuaCsForBarotraumaEP/Subsurface/Source/GameSession/InfoTextManager.cs

65 lines
1.9 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
static class InfoTextManager
{
private static Dictionary<string, List<string>> infoTexts;
static InfoTextManager()
{
LoadInfoTexts(Path.Combine("Content", "InfoTexts.xml"));
}
private static void LoadInfoTexts(string file)
{
infoTexts = new Dictionary<string, List<string>>();
XDocument doc = ToolBox.TryLoadXml(file);
if (doc == null || doc.Root == null) return;
foreach (XElement subElement in doc.Root.Elements())
{
string infoName = subElement.Name.ToString().ToLowerInvariant();
List<string> infoList = null;
if (!infoTexts.TryGetValue(infoName, out infoList))
{
infoList = new List<string>();
infoTexts.Add(infoName, infoList);
}
infoList.Add(subElement.ElementInnerText());
}
}
public static string GetInfoText(string infoName)
{
List<string> infoList = null;
if (!infoTexts.TryGetValue(infoName.ToLowerInvariant(), out infoList) || !infoList.Any())
{
#if DEBUG
return "Info text ''" + infoName + "'' not found";
#else
return "";
#endif
}
string text = infoList[Rand.Int(infoList.Count)];
if (Submarine.Loaded!=null) text = text.Replace("[sub]", Submarine.Loaded.Name);
if (GameMain.GameSession != null && GameMain.GameSession.Map != null)
{
if (GameMain.GameSession.Map.CurrentLocation!=null)
text = text.Replace("[location]", GameMain.GameSession.Map.CurrentLocation.Name);
}
return text;
}
}
}