Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/TextManager.cs
Joonas Rikkonen 234fb6bc06 Release v0.15.12.0
2021-10-27 18:50:57 +03:00

952 lines
37 KiB
C#

using System;
using System.Collections.Generic;
using Barotrauma.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Barotrauma.Extensions;
using System.Xml.Linq;
namespace Barotrauma
{
public static class TextManager
{
//only used if none of the selected content packages contain any text files
const string VanillaTextFilePath = "Content/Texts/English/EnglishVanilla.xml";
private static readonly object mutex = new object();
//key = language
private static Dictionary<string, List<TextPack>> textPacks;
private static readonly string[] serverMessageCharacters = new string[] { "~", "[", "]", "=" };
public static string Language;
public static bool Initialized
{
get;
private set;
}
private static HashSet<string> availableLanguages;
public static IEnumerable<string> AvailableLanguages
{
get
{
lock (mutex)
{
return new HashSet<string>(availableLanguages);
}
}
}
public static List<string> GetTextFiles()
{
var list = new List<string>();
GetTextFilesRecursive(Path.Combine("Content", "Texts"), ref list);
return list;
}
private static void GetTextFilesRecursive(string directory, ref List<string> list)
{
foreach (string file in Directory.GetFiles(directory))
{
list.Add(file);
}
foreach (string subDir in Directory.GetDirectories(directory))
{
GetTextFilesRecursive(subDir, ref list);
}
}
/// <summary>
/// Returns the name of the language in the respective language
/// </summary>
public static string GetTranslatedLanguageName(string language)
{
lock (mutex)
{
if (!textPacks.ContainsKey(language))
{
return language;
}
foreach (var textPack in textPacks[language])
{
if (textPack.Language == language)
{
return textPack.TranslatedName;
}
}
return language;
}
}
public static void LoadTextPacks(IEnumerable<ContentPackage> selectedContentPackages)
{
HashSet<string> newLanguages = new HashSet<string>();
Dictionary<string, List<TextPack>> newTextPacks = new Dictionary<string, List<TextPack>>();
var textFiles = ContentPackage.GetFilesOfType(selectedContentPackages, ContentType.Text).ToList();
foreach (ContentFile file in textFiles)
{
#if !DEBUG
try
{
#endif
var textPack = new TextPack(file.Path);
newLanguages.Add(textPack.Language);
if (!newTextPacks.ContainsKey(textPack.Language))
{
newTextPacks.Add(textPack.Language, new List<TextPack>());
}
newTextPacks[textPack.Language].Add(textPack);
#if !DEBUG
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to load text file \"" + file.Path + "\"!", e);
}
#endif
}
if (newTextPacks.Count == 0)
{
DebugConsole.ThrowError("No text files available in any of the selected content packages. Attempting to find a vanilla English text file...");
if (!File.Exists(VanillaTextFilePath))
{
throw new Exception("No text files found in any of the selected content packages or in the default text path!");
}
var textPack = new TextPack(VanillaTextFilePath);
newLanguages.Add(textPack.Language);
newTextPacks.Add(textPack.Language, new List<TextPack>() { textPack });
}
if (newTextPacks.Count == 0)
{
throw new Exception("Failed to load text packs!");
}
lock (mutex)
{
textPacks = newTextPacks;
availableLanguages = newLanguages;
DebugConsole.NewMessage("Loaded languages: " + string.Join(", ", newLanguages));
}
Initialized = true;
}
public static void LoadTextPack(string file)
{
lock (mutex)
{
var textPack = new TextPack(file);
availableLanguages.Add(textPack.Language);
if (!textPacks.ContainsKey(textPack.Language))
{
textPacks.Add(textPack.Language, new List<TextPack>());
}
textPacks[textPack.Language].Add(textPack);
}
}
public static void RemoveTextPack(string file)
{
List<string> keysToRemove = new List<string>();
foreach (var textPackKVP in textPacks)
{
var textPackLanguage = textPackKVP.Key;
var textPackList = textPackKVP.Value;
for (int i = 0; i < textPackList.Count; i++)
{
if (textPackList[i].FilePath == file)
{
textPackList.Remove(textPackList[i]);
if (textPackList.Count == 0)
{
keysToRemove.Add(textPackLanguage);
}
}
}
}
foreach (var key in keysToRemove)
{
availableLanguages.Remove(key);
textPacks.Remove(key);
}
}
public static bool ContainsTag(string textTag)
{
if (string.IsNullOrEmpty(textTag)) { return false; }
lock (mutex)
{
if (!textPacks.ContainsKey(Language))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + Language + ")! Switching to English...");
Language = "English";
if (!textPacks.ContainsKey(Language))
{
throw new Exception("No text packs available in English!");
}
}
foreach (TextPack textPack in textPacks[Language])
{
if (textPack.Get(textTag) != null) { return true; }
}
}
return false;
}
private static readonly List<string> availableTexts = new List<string>();
public static string Get(string textTag, bool returnNull = false, string fallBackTag = null, bool useEnglishAsFallBack = true)
{
lock (mutex)
{
if (textPacks == null)
{
DebugConsole.ThrowError($"Failed to get the text \"{textTag}\" (no text packs loaded).");
return textTag;
}
if (!textPacks.ContainsKey(Language))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + Language + ")! Switching to English...");
Language = "English";
if (!textPacks.ContainsKey(Language))
{
throw new Exception("No text packs available in English!");
}
}
#if DEBUG
if (GameMain.Config != null && GameMain.Config.TextManagerDebugModeEnabled)
{
return textTag;
}
#endif
availableTexts.Clear();
foreach (TextPack textPack in textPacks[Language])
{
var texts = textPack.GetAll(textTag);
if (texts != null)
{
availableTexts.AddRange(texts);
}
}
if (availableTexts.Any())
{
return availableTexts.GetRandom().Replace(@"\n", "\n");
}
if (!string.IsNullOrEmpty(fallBackTag))
{
foreach (TextPack textPack in textPacks[Language])
{
string text = textPack.Get(fallBackTag);
if (text != null) { return text; }
}
}
//if text was not found and we're using a language other than English, see if we can find an English version
//may happen, for example, if a user has selected another language and using mods that haven't been translated to that language
if (useEnglishAsFallBack && Language != "English" && textPacks.ContainsKey("English"))
{
foreach (TextPack textPack in textPacks["English"])
{
string text = textPack.Get(textTag);
if (text != null)
{
#if DEBUG
DebugConsole.NewMessage("Text \"" + textTag + "\" not found for the language \"" + Language + "\". Using the English text \"" + text + "\" instead.");
#endif
return text;
}
}
}
if (returnNull)
{
return null;
}
else
{
DebugConsole.ThrowError("Text \"" + textTag + "\" not found.");
return textTag;
}
}
}
public static string GetWithVariables(string textTag, string[] variableTags, string[] variableValues, bool[] formatCapitals = null, bool returnNull = false, string fallBackTag = null)
{
string text = Get(textTag, returnNull, fallBackTag);
if (text == null || text.Length == 0 || variableTags.Length != variableValues.Length)
{
#if DEBUG
if (variableTags.Length != variableValues.Length)
{
DebugConsole.ThrowError("variableTags.Length and variableValues.Length do not match for \"" + textTag + "\".");
}
if (formatCapitals != null && formatCapitals.Length != variableTags.Length)
{
DebugConsole.ThrowError("variableTags.Length and formatCapitals.Length do not match for \"" + textTag + "\".");
}
#endif
if (returnNull)
{
return null;
}
else
{
return textTag;
}
}
if (formatCapitals != null && (GameMain.Config == null || !GameMain.Config.Language.Contains("Chinese")))
{
for (int i = 0; i < variableTags.Length; i++)
{
if (string.IsNullOrEmpty(variableValues[i])) { continue; }
if (formatCapitals[i])
{
variableValues[i] = HandleVariableCapitalization(text, variableTags[i], variableValues[i]);
}
}
}
for (int i = 0; i < variableTags.Length; i++)
{
if (variableValues[i] == null)
{
#if DEBUG
DebugConsole.ThrowError("Error in TextManager.GetWithVariables (variable " + i + " was null).\n" + Environment.StackTrace.CleanupStackTrace());
#endif
continue;
}
text = text.Replace(variableTags[i], variableValues[i]);
}
return text;
}
public static string GetWithVariable(string textTag, string variableTag, string variableValue, bool formatCapitals = false, bool returnNull = false, string fallBackTag = null)
{
string text = Get(textTag, returnNull, fallBackTag);
if (text == null || text.Length == 0)
{
if (returnNull)
{
return null;
}
else
{
return textTag;
}
}
if (variableValue == null)
{
variableValue = "null";
#if DEBUG
throw new ArgumentException($"Variable value \"{variableTag}\" was null.");
#endif
}
if (formatCapitals && !GameMain.Config.Language.Contains("Chinese"))
{
variableValue = HandleVariableCapitalization(text, variableTag, variableValue);
}
return text.Replace(variableTag, variableValue);
}
private static string HandleVariableCapitalization(string text, string variableTag, string variableValue)
{
int index = text.IndexOf(variableTag) - 1;
if (index == -1)
{
return variableValue;
}
for (int i = index; i >= 0; i--)
{
if (text[i] == ' ')
{
continue;
}
else
{
if (text[i] != '.')
{
variableValue = variableValue.ToLower();
}
else
{
variableValue = Capitalize(variableValue);
break;
}
}
}
return variableValue;
}
//TODO: the server should not be doing this!
public static string ParseInputTypes(string text)
{
#if CLIENT
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{
text = text.Replace("[" + inputType.ToString().ToLowerInvariant() + "]", GameMain.Config.KeyBindText(inputType));
text = text.Replace("[InputType." + inputType.ToString() + "]", GameMain.Config.KeyBindText(inputType));
}
#endif
return text;
}
public static string GetFormatted(string textTag, bool returnNull = false, params object[] args)
{
string text = Get(textTag, returnNull);
if (text == null || text.Length == 0)
{
if (returnNull)
{
return null;
}
else
{
DebugConsole.ThrowError("Text \"" + textTag + "\" not found.");
return textTag;
}
}
try
{
return string.Format(text, args);
}
catch (FormatException)
{
string errorMsg = "Failed to format text \"" + text + "\", args: " + string.Join(", ", args);
GameAnalyticsManager.AddErrorEventOnce("TextManager.GetFormatted:FormatException", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return text;
}
}
/// <summary>
/// Constructs a string from XML in a way that allows replacing one or more variables with hard-coded or localized values. Usage example in the method's comments.
/// </summary>
public static void ConstructDescription(ref string Description, XElement descriptionElement)
{
/*
<Description tag="talentdescription.simultaneousskillgain">
<Replace tag="[skillname1]" value="skillname.helm"/>
<Replace tag="[skillname2]" value="skillname.weapons"/>
<Replace tag="[somevalue]" value="45.3"/>
</Description>
*/
if (descriptionElement.GetAttributeBool("linebreak", false))
{
Description += "\n";
return;
}
string descriptionTag = descriptionElement.GetAttributeString("tag", string.Empty);
string extraDescriptionLine = Get(descriptionTag);
if (string.IsNullOrEmpty(extraDescriptionLine)) { return; }
foreach (XElement replaceElement in descriptionElement.Elements())
{
if (replaceElement.Name.ToString().ToLowerInvariant() != "replace") { continue; }
string tag = replaceElement.GetAttributeString("tag", string.Empty);
string[] replacementValues = replaceElement.GetAttributeStringArray("value", new string[0]);
string replacementValue = string.Empty;
for (int i = 0; i < replacementValues.Length; i++)
{
#if DEBUG
if (!int.TryParse(replacementValues[i], out int _) && !float.TryParse(replacementValues[i], System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out float __) && !ContainsTag(replacementValues[i]))
{
DebugConsole.AddWarning($"Couldn't find the tag \"{replacementValues[i]}\" in text files for description \"{descriptionTag}\". Is the tag correct?");
}
#endif
replacementValue += Get(replacementValues[i], returnNull: true) ?? replacementValues[i];
if (i < replacementValues.Length - 1)
{
replacementValue += ", ";
}
}
if (replaceElement.Attribute("color") != null)
{
string colorStr = replaceElement.GetAttributeString("color", "255,255,255,255");
replacementValue = $"‖color:{colorStr}‖{replacementValue}‖color:end‖";
}
extraDescriptionLine = extraDescriptionLine.Replace(tag, replacementValue);
}
if (!string.IsNullOrEmpty(Description)) { Description += "\n"; }
Description += extraDescriptionLine;
}
public static string FormatServerMessage(string textId)
{
return $"{textId}~";
}
public static string FormatServerMessage(string message, IEnumerable<string> keys, IEnumerable<string> values)
{
if (keys == null || values == null || !keys.Any() || !values.Any())
{
return FormatServerMessage(message);
}
var startIndex = message.LastIndexOf('/') + 1;
var endIndex = message.IndexOf('~', startIndex);
if (endIndex == -1)
{
endIndex = message.Length - 1;
}
var textId = message.Substring(startIndex, endIndex - startIndex + 1);
var keysWithValues = keys.Zip(values, (key, value) => new { Key = key, Value = value });
var prefixEntries = keysWithValues.Select((kv, index) =>
{
if (kv.Value.IndexOfAny(new char[] { '~', '/' }) != -1)
{
var kvStartIndex = kv.Value.LastIndexOf('/') + 1;
return kv.Value.Substring(0, kvStartIndex) + $"[{textId}.{index}]={kv.Value.Substring(kvStartIndex)}";
}
else
{
return null;
}
}).Where(e => e != null).ToArray();
return string.Join("",
(prefixEntries.Length > 0 ? string.Join("/", prefixEntries) + "/" : ""),
message,
string.Join("", keysWithValues.Select((kv, index) => kv.Value.IndexOfAny(new char[] { '~', '/' }) != -1 ? $"~{kv.Key}=[{textId}.{index}]" : $"~{kv.Key}={kv.Value}").ToArray())
);
}
static readonly string[] genderPronounVariables = {
"[genderpronoun]",
"[genderpronounpossessive]",
"[genderpronounreflexive]",
"[Genderpronoun]",
"[Genderpronounpossessive]",
"[Genderpronounreflexive]"
};
static readonly string[] genderPronounMaleValues = {
"PronounMaleLowercase",
"PronounPossessiveMaleLowercase",
"PronounReflexiveMaleLowercase",
"PronounMale",
"PronounPossessiveMale",
"PronounReflexiveMale"
};
static readonly string[] genderPronounFemaleValues = {
"PronounFemaleLowercase",
"PronounPossessiveFemaleLowercase",
"PronounReflexiveFemaleLowercase",
"PronounMale",
"PronounPossessiveFemale",
"PronounReflexiveFemale"
};
public static string FormatServerMessageWithGenderPronouns(Gender gender, string message, IEnumerable<string> keys, IEnumerable<string> values)
{
return FormatServerMessage(message, keys.Concat(genderPronounVariables), values.Concat(gender == Gender.Male ? genderPronounMaleValues : genderPronounFemaleValues));
}
// Same as string.Join(separator, parts) but performs the operation taking into account server message string replacements.
public static string JoinServerMessages(string separator, string[] parts, string namePrefix = "part.")
{
return string.Join("/",
string.Join("/", parts.Select((part, index) =>
{
var partStart = part.LastIndexOf('/') + 1;
return partStart > 0 ? $"{part.Substring(0, partStart)}/[{namePrefix}{index}]={part.Substring(partStart)}" : $"[{namePrefix}{index}]={part.Substring(partStart)}";
})),
string.Join(separator, parts.Select((part, index) => $"[{namePrefix}{index}]")));
}
static readonly Regex reFormattedMessage = new Regex(@"^(?<variable>[\[\].a-z0-9_]+?)=(?<formatter>[a-z0-9_]+?)\((?<value>.+?)\)", RegexOptions.Compiled | RegexOptions.IgnoreCase);
static readonly Regex reReplacedMessage = new Regex(@"^(?<variable>[\[\].a-z0-9_]+?)=(?<message>.*)$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
static readonly Dictionary<string, Func<string, string>> messageFormatters = new Dictionary<string, Func<string, string>>
{
{ "duration", secondsValue => double.TryParse(secondsValue, out var seconds) ? $"{TimeSpan.FromSeconds(seconds):g}" : null }
};
// Format: ServerMessage.Identifier1/ServerMessage.Indentifier2~[variable1]=value~[variable2]=value
// Also: replacement=ServerMessage.Identifier1~[variable1]=value/ServerMessage.Identifier2~[variable2]=replacement
// And: replacement=formatter(value)
// Variable that requires translation -> ServerMessage.Indentifier1~[variable1]=§value
public static string GetServerMessage(string serverMessage)
{
lock (mutex)
{
if (!textPacks.ContainsKey(Language))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + Language + ")! Switching to English...");
Language = "English";
if (!textPacks.ContainsKey(Language))
{
throw new Exception("No text packs available in English!");
}
}
}
string[] messages = serverMessage.Split('/');
var replacedMessages = new Dictionary<string, string>();
bool translationsFound = false;
try
{
for (int i = 0; i < messages.Length; i++)
{
if (messages[i].EndsWith("~", StringComparison.Ordinal))
{
messages[i] = messages[i].Substring(0, messages[i].Length - 1);
}
if (!IsServerMessageWithVariables(messages[i]) && !messages[i].Contains('=')) // No variables, try to translate
{
foreach (var replacedMessage in replacedMessages)
{
messages[i] = messages[i].Replace(replacedMessage.Key, replacedMessage.Value);
}
if (messages[i].Contains(" ")) continue; // Spaces found, do not translate
string msg = Get(messages[i], true);
if (msg != null) // If a translation was found, otherwise use the original
{
messages[i] = msg;
translationsFound = true;
}
}
else
{
string messageVariable = null;
var matchFormatted = reFormattedMessage.Match(messages[i]);
if (matchFormatted.Success)
{
var formatter = matchFormatted.Groups["formatter"].ToString();
if (messageFormatters.TryGetValue(formatter, out var formatterFn))
{
var formattedValue = formatterFn(matchFormatted.Groups["value"].ToString());
if (formattedValue != null)
{
messageVariable = matchFormatted.Groups["variable"].ToString();
messages[i] = formattedValue;
}
}
}
if (messageVariable == null)
{
var matchReplaced = reReplacedMessage.Match(messages[i]);
if (matchReplaced.Success)
{
messageVariable = matchReplaced.Groups["variable"].ToString();
messages[i] = matchReplaced.Groups["message"].ToString();
}
}
foreach (var replacedMessage in replacedMessages)
{
messages[i] = messages[i].Replace(replacedMessage.Key, replacedMessage.Value);
}
string[] messageWithVariables = messages[i].Split('~');
string msg = Get(messageWithVariables[0], true);
if (msg != null) // If a translation was found, otherwise use the original
{
messages[i] = msg;
translationsFound = true;
}
else if (messageVariable == null)
{
continue; // No translation found, probably caused by player input -> skip variable handling
}
// First index is always the message identifier -> start at 1
for (int j = 1; j < messageWithVariables.Length; j++)
{
string[] variableAndValue = messageWithVariables[j].Split('=');
messages[i] = messages[i].Replace(variableAndValue[0], variableAndValue[1].Length > 1 && variableAndValue[1][0] == '§' ? Get(variableAndValue[1].Substring(1)) : variableAndValue[1]);
}
if (messageVariable != null)
{
replacedMessages[messageVariable] = messages[i];
messages[i] = null;
}
}
}
if (translationsFound)
{
string translatedServerMessage = string.Empty;
for (int i = 0; i < messages.Length; i++)
{
if (messages[i] != null)
{
translatedServerMessage += messages[i];
}
}
return translatedServerMessage;
}
else
{
return serverMessage;
}
}
catch (IndexOutOfRangeException exception)
{
string errorMsg = "Failed to translate server message \"" + serverMessage + "\".";
#if DEBUG
DebugConsole.ThrowError(errorMsg, exception);
#endif
GameAnalyticsManager.AddErrorEventOnce("TextManager.GetServerMessage:" + serverMessage, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return errorMsg;
}
}
/// <summary>
/// Fetches a single variable from a servermessage
/// </summary>
public static string GetServerMessageVariable(string message, string variable)
{
int variableIndex = message.IndexOf(variable);
if (variableIndex == -1)
{
#if DEBUG
DebugConsole.ThrowError($"Server message variable: '{variable}' not found in message: '{message}'");
#endif
return string.Empty;
}
int startIndex = message.IndexOf('=', variableIndex) + 1;
int endIndex = startIndex;
for (int i = startIndex; i < message.Length; i++)
{
if (message[i] == '/' || message[i] == '~')
{
endIndex = i;
break;
}
}
if (endIndex == startIndex) endIndex = message.Length;
return message.Substring(startIndex, endIndex - startIndex);
}
public static bool IsServerMessageWithVariables(string message)
{
for (int i = 0; i < serverMessageCharacters.Length; i++)
{
if (!message.Contains(serverMessageCharacters[i])) return false;
}
return true;
}
/// <summary>
/// Adds a punctuation symbol between two strings, taking into account special rules in some locales (e.g. non-breaking space before a colon in French)
/// </summary>
public static string AddPunctuation(char punctuationSymbol, params string[] texts)
{
string separator = "";
switch (GameMain.Config.Language)
{
case "French":
bool addNonBreakingSpace =
punctuationSymbol == ':' || punctuationSymbol == ';' ||
punctuationSymbol == '!' || punctuationSymbol == '?';
separator = addNonBreakingSpace ?
new string(new char[] { (char)(0xA0), punctuationSymbol, ' ' }) :
new string(new char[] { punctuationSymbol, ' ' });
break;
default:
separator = new string(new char[] { punctuationSymbol, ' ' });
break;
}
return string.Join(separator, texts);
}
public static List<string> GetAll(string textTag)
{
lock (mutex)
{
if (!textPacks.ContainsKey(Language))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + Language + ")! Switching to English...");
Language = "English";
if (!textPacks.ContainsKey(Language))
{
throw new Exception("No text packs available in English!");
}
}
List<string> allText;
foreach (TextPack textPack in textPacks[Language])
{
allText = textPack.GetAll(textTag);
if (allText != null) return allText;
}
//if text was not found and we're using a language other than English, see if we can find an English version
//may happen, for example, if a user has selected another language and using mods that haven't been translated to that language
if (Language != "English" && textPacks.ContainsKey("English"))
{
foreach (TextPack textPack in textPacks["English"])
{
allText = textPack.GetAll(textTag);
if (allText != null) return allText;
}
}
return null;
}
}
public static List<KeyValuePair<string, string>> GetAllTagTextPairs()
{
lock (mutex)
{
if (!textPacks.ContainsKey(Language))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + Language + ")! Switching to English...");
Language = "English";
if (!textPacks.ContainsKey(Language))
{
throw new Exception("No text packs available in English!");
}
}
List<KeyValuePair<string, string>> allText = new List<KeyValuePair<string, string>>();
foreach (TextPack textPack in textPacks[Language])
{
allText.AddRange(textPack.GetAllTagTextPairs());
}
return allText;
}
}
public static string ReplaceGenderPronouns(string text, Gender gender)
{
if (gender == Gender.Male)
{
return text.Replace("[genderpronoun]", Get("PronounMaleLowercase"))
.Replace("[genderpronounpossessive]", Get("PronounPossessiveMaleLowercase"))
.Replace("[genderpronounreflexive]", Get("PronounReflexiveMaleLowercase"))
.Replace("[Genderpronoun]", Get("PronounMale"))
.Replace("[Genderpronounpossessive]", Get("PronounPossessiveMale"))
.Replace("[Genderpronounreflexive]", Get("PronounReflexiveMale"));
}
else
{
return text.Replace("[genderpronoun]", Get("PronounFemaleLowercase"))
.Replace("[genderpronounpossessive]", Get("PronounPossessiveFemaleLowercase"))
.Replace("[genderpronounreflexive]", Get("PronounReflexiveFemaleLowerCase"))
.Replace("[Genderpronoun]", Get("PronounFemale"))
.Replace("[Genderpronounpossessive]", Get("PronounPossessiveFemale"))
.Replace("[Genderpronounreflexive]", Get("PronounReflexiveFemale"));
}
}
static Regex isCJK = new Regex(
@"\p{IsHangulJamo}|" +
@"\p{IsHiragana}|" +
@"\p{IsKatakana}|" +
@"\p{IsCJKRadicalsSupplement}|" +
@"\p{IsCJKSymbolsandPunctuation}|" +
@"\p{IsEnclosedCJKLettersandMonths}|" +
@"\p{IsCJKCompatibility}|" +
@"\p{IsCJKUnifiedIdeographsExtensionA}|" +
@"\p{IsCJKUnifiedIdeographs}|" +
@"\p{IsHangulSyllables}|" +
@"\p{IsCJKCompatibilityForms}");
/// <summary>
/// Does the string contain symbols from Chinese, Japanese or Korean languages
/// </summary>
public static bool IsCJK(string text)
{
if (string.IsNullOrEmpty(text)) { return false; }
return isCJK.IsMatch(text);
}
#if DEBUG
public static void CheckForDuplicates(string lang)
{
lock (mutex)
{
if (!textPacks.ContainsKey(lang))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + lang + ")!");
return;
}
int packIndex = 0;
foreach (TextPack textPack in textPacks[lang])
{
textPack.CheckForDuplicates(packIndex);
packIndex++;
}
}
}
public static void WriteToCSV()
{
lock (mutex)
{
string lang = "English";
if (!textPacks.ContainsKey(lang))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + lang + ")!");
return;
}
int packIndex = 0;
foreach (TextPack textPack in textPacks[lang])
{
textPack.WriteToCSV(packIndex);
packIndex++;
}
}
}
#endif
public static string Capitalize(string str)
{
if (string.IsNullOrWhiteSpace(str))
{
return str;
}
return char.ToUpper(str[0]) + str.Substring(1);
}
}
}