42 lines
1.4 KiB
Lua
42 lines
1.4 KiB
Lua
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Hook.HookMethod("Barotrauma.Item", "TryInteract", function (instance, p)
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if Hook.Call("itemInteract", instance, p.picker, p.ignoreRequiredItems, p.forceSelectKey, p.forceActionKey) == true then
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return false
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end
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end, Hook.HookMethodType.Before)
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Hook.HookMethod("Barotrauma.Item", "ApplyTreatment", function (instance, p)
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if Hook.Call("itemApplyTreatment", instance, p.user, p.character, p.targetLimb) then
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return false
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end
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end, Hook.HookMethodType.Before)
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Hook.HookMethod("Barotrauma.Item", "Combine", function (instance, p)
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if Hook.Call("itemCombine", instance, p.item, p.user) == true then
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return false
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end
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end, Hook.HookMethodType.Before)
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Hook.HookMethod("Barotrauma.Item", "Drop", function (instance, p)
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if Hook.Call("itemDrop", instance, p.dropper) == true then
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return false
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end
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end, Hook.HookMethodType.Before)
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Hook.HookMethod("Barotrauma.Item", "Equip", function (instance, p)
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if Hook.Call("itemEquip", instance, p.character) == true then
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return false
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end
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end, Hook.HookMethodType.Before)
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Hook.HookMethod("Barotrauma.Item", "Unequip", function (instance, p)
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if Hook.Call("itemUnequip", instance, p.character) == true then
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return false
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end
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end, Hook.HookMethodType.Before)
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Hook.HookMethod("Barotrauma.Networking.GameServer", "AssignJobs", function (instance, a)
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if Hook.Call("jobAssigned", a) == true then
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return false
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end
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end, Hook.HookMethodType.After) |