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LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Map/Lights
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Joonas Rikkonen aa0fdfb790 All highlighted items are rendered to the lightmap, not just the ones the player is focusing on. -> Highlighted wires and the items they are connected to now glow in the dark.
Fixed LightComponent light source position not being updated if the item has no body, causing the light source to appear in a wrong position when attaching lights to walls.
2018-01-11 13:22:04 +02:00
..
ConvexHull.cs
Fixed seeing through walls when under a sub
2017-07-11 23:41:47 +03:00
LightManager.cs
All highlighted items are rendered to the lightmap, not just the ones the player is focusing on. -> Highlighted wires and the items they are connected to now glow in the dark.
2018-01-11 13:22:04 +02:00
LightSource.cs
All highlighted items are rendered to the lightmap, not just the ones the player is focusing on. -> Highlighted wires and the items they are connected to now glow in the dark.
2018-01-11 13:22:04 +02:00
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