484 lines
22 KiB
C#
484 lines
22 KiB
C#
using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Globalization;
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using Barotrauma.IO;
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using System;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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public enum AnimationType
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{
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NotDefined = 0,
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Walk = 1,
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Run = 2,
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SwimSlow = 3,
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SwimFast = 4,
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Crouch = 5
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}
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abstract class GroundedMovementParams : AnimationParams
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{
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[Serialize("1.0, 1.0", IsPropertySaveable.Yes, description: "How big steps the character takes."), Editable(DecimalCount = 2, ValueStep = 0.01f)]
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public Vector2 StepSize
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{
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get;
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set;
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}
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[Serialize(0f, IsPropertySaveable.Yes, description: "How high above the ground the character's head is positioned."), Editable(DecimalCount = 2, ValueStep = 0.1f)]
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public float HeadPosition { get; set; }
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[Serialize(0f, IsPropertySaveable.Yes, description: "How high above the ground the character's torso is positioned."), Editable(DecimalCount = 2, ValueStep = 0.1f)]
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public float TorsoPosition { get; set; }
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[Serialize(1f, IsPropertySaveable.Yes, description: "Separate multiplier for the head lift"), Editable(MinValueFloat = 0, MaxValueFloat = 2, ValueStep = 0.1f)]
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public float StepLiftHeadMultiplier { get; set; }
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[Serialize(0f, IsPropertySaveable.Yes, description: "How much the body raises when taking a step."), Editable(MinValueFloat = 0, MaxValueFloat = 100, ValueStep = 0.1f)]
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public float StepLiftAmount { get; set; }
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[Serialize(true, IsPropertySaveable.Yes), Editable]
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public bool MultiplyByDir { get; set; }
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[Serialize(0.5f, IsPropertySaveable.Yes, description: "When does the body raise when taking a step. The default (0.5) is in the middle of the step."), Editable(MinValueFloat = -1, MaxValueFloat = 1, DecimalCount = 2, ValueStep = 0.1f)]
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public float StepLiftOffset { get; set; }
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[Serialize(2f, IsPropertySaveable.Yes, description: "How frequently the body raises when taking a step. The default is 2 (after every step)."), Editable(MinValueFloat = 0, MaxValueFloat = 10, ValueStep = 0.1f)]
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public float StepLiftFrequency { get; set; }
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[Serialize(0.75f, IsPropertySaveable.Yes, description: "The character's movement speed is multiplied with this value when moving backwards."), Editable(MinValueFloat = 0.1f, MaxValueFloat = 0.99f, DecimalCount = 2)]
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public float BackwardsMovementMultiplier { get; set; }
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}
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abstract class SwimParams : AnimationParams
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{
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[Serialize(25.0f, IsPropertySaveable.Yes, description: "Turning speed (or rather a force applied on the main collider to make it turn). Note that you can set a limb-specific steering forces too (additional)."), Editable(MinValueFloat = 0, MaxValueFloat = 1000, ValueStep = 1)]
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public float SteerTorque { get; set; }
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[Serialize(25.0f, IsPropertySaveable.Yes, description: "How much torque is used to move the legs."), Editable(MinValueFloat = 0, MaxValueFloat = 1000, ValueStep = 1)]
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public float LegTorque { get; set; }
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}
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abstract class AnimationParams : EditableParams, IMemorizable<AnimationParams>
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{
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public Identifier SpeciesName { get; private set; }
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public bool IsGroundedAnimation => AnimationType == AnimationType.Walk || AnimationType == AnimationType.Run || AnimationType == AnimationType.Crouch;
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public bool IsSwimAnimation => AnimationType == AnimationType.SwimSlow || AnimationType == AnimationType.SwimFast;
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protected static Dictionary<Identifier, Dictionary<string, AnimationParams>> allAnimations = new Dictionary<Identifier, Dictionary<string, AnimationParams>>();
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/// allAnimations[speciesName][fileName]
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private float _movementSpeed;
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[Serialize(1.0f, IsPropertySaveable.Yes), Editable(DecimalCount = 2, MinValueFloat = 0, MaxValueFloat = Ragdoll.MAX_SPEED, ValueStep = 0.1f)]
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public float MovementSpeed
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{
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get => _movementSpeed;
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set => _movementSpeed = value;
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}
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[Serialize(1.0f, IsPropertySaveable.Yes, description: "The speed of the \"animation cycle\", i.e. how fast the character takes steps or moves the tail/legs/arms (the outcome depends what the clip is about)"),
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Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2, ValueStep = 0.01f)]
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public float CycleSpeed { get; set; }
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/// <summary>
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/// In degrees.
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/// </summary>
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[Serialize(float.NaN, IsPropertySaveable.Yes), Editable(-360f, 360f)]
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public float HeadAngle
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{
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get => float.IsNaN(HeadAngleInRadians) ? float.NaN : MathHelper.ToDegrees(HeadAngleInRadians);
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set
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{
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if (!float.IsNaN(value))
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{
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HeadAngleInRadians = MathHelper.ToRadians(value);
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}
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}
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}
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public float HeadAngleInRadians { get; private set; } = float.NaN;
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/// <summary>
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/// In degrees.
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/// </summary>
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[Serialize(float.NaN, IsPropertySaveable.Yes), Editable(-360f, 360f)]
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public float TorsoAngle
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{
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get => float.IsNaN(TorsoAngleInRadians) ? float.NaN : MathHelper.ToDegrees(TorsoAngleInRadians);
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set
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{
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if (!float.IsNaN(value))
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{
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TorsoAngleInRadians = MathHelper.ToRadians(value);
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}
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}
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}
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public float TorsoAngleInRadians { get; private set; } = float.NaN;
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[Serialize(50.0f, IsPropertySaveable.Yes, description: "How much torque is used to rotate the head to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 1000, ValueStep = 1)]
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public float HeadTorque { get; set; }
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[Serialize(50.0f, IsPropertySaveable.Yes, description: "How much torque is used to rotate the torso to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 1000, ValueStep = 1)]
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public float TorsoTorque { get; set; }
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[Serialize(25.0f, IsPropertySaveable.Yes, description: "How much torque is used to rotate the feet to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 1000, ValueStep = 1)]
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public float FootTorque { get; set; }
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[Serialize(AnimationType.NotDefined, IsPropertySaveable.Yes), Editable]
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public virtual AnimationType AnimationType { get; protected set; }
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[Serialize(1f, IsPropertySaveable.Yes, description: "How much force is used to rotate the arms to the IK position."), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
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public float ArmIKStrength { get; set; }
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[Serialize(1f, IsPropertySaveable.Yes, description: "How much force is used to rotate the hands to the IK position."), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
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public float HandIKStrength { get; set; }
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public static string GetDefaultFileName(Identifier speciesName, AnimationType animType) => $"{speciesName.Value.CapitaliseFirstInvariant()}{animType}";
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public static string GetDefaultFile(Identifier speciesName, AnimationType animType) => Barotrauma.IO.Path.Combine(GetFolder(speciesName), $"{GetDefaultFileName(speciesName, animType)}.xml");
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public static string GetFolder(Identifier speciesName)
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{
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CharacterPrefab prefab = CharacterPrefab.FindBySpeciesName(speciesName);
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if (prefab?.ConfigElement == null)
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{
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DebugConsole.ThrowError($"Failed to find config file for '{speciesName}'");
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return string.Empty;
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}
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return GetFolder(prefab.ConfigElement, prefab.FilePath.Value);
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}
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private static string GetFolder(ContentXElement root, string filePath)
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{
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var folder = root?.GetChildElement("animations")?.GetAttributeContentPath("folder")?.Value;
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if (string.IsNullOrEmpty(folder) || folder.Equals("default", StringComparison.OrdinalIgnoreCase))
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{
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folder = IO.Path.Combine(IO.Path.GetDirectoryName(filePath), "Animations");
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}
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return folder.CleanUpPathCrossPlatform(true);
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}
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/// <summary>
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/// Selects a random filepath from multiple paths, matching the specified animation type.
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/// </summary>
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public static string GetRandomFilePath(IReadOnlyList<string> filePaths, AnimationType type)
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{
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return filePaths.GetRandom(f => AnimationPredicate(f, type), Rand.RandSync.ServerAndClient);
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}
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/// <summary>
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/// Selects all file paths that match the specified animation type.
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/// </summary>
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public static IEnumerable<string> FilterFilesByType(IEnumerable<string> filePaths, AnimationType type)
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{
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return filePaths.Where(f => AnimationPredicate(f, type));
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}
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private static bool AnimationPredicate(string filePath, AnimationType type)
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{
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var doc = XMLExtensions.TryLoadXml(filePath);
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if (doc == null) { return false; }
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var typeString = doc.Root.GetAttributeString("animationtype", null);
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if (string.IsNullOrWhiteSpace(typeString))
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{
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typeString = doc.Root.GetAttributeString("AnimationType", "NotDefined");
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}
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return Enum.TryParse(typeString, out AnimationType fileType) && fileType == type;
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}
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public static T GetDefaultAnimParams<T>(Character character, AnimationType animType) where T : AnimationParams, new()
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{
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Identifier speciesName = character.SpeciesName;
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if (!character.VariantOf.IsEmpty
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&& (character.Params.VariantFile?.Root?.GetChildElement("animations")?.GetAttributeStringUnrestricted("folder", null)).IsNullOrEmpty())
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{
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// Use the base animations defined in the base definition file.
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speciesName = character.VariantOf;
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}
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return GetAnimParams<T>(speciesName, animType, GetDefaultFileName(speciesName, animType));
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}
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/// <summary>
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/// If the file name is left null, default file is selected. If fails, will select the default file. Note: Use the filename without the extensions, don't use the full path!
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/// If a custom folder is used, it's defined in the character info file.
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/// </summary>
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public static T GetAnimParams<T>(Identifier speciesName, AnimationType animType, string fileName = null) where T : AnimationParams, new()
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{
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if (!allAnimations.TryGetValue(speciesName, out Dictionary<string, AnimationParams> anims))
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{
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anims = new Dictionary<string, AnimationParams>();
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allAnimations.Add(speciesName, anims);
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}
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if (fileName == null || !anims.TryGetValue(fileName, out AnimationParams anim))
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{
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string selectedFile = null;
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string folder = GetFolder(speciesName);
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if (Directory.Exists(folder))
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{
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var files = Directory.GetFiles(folder);
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if (files.None())
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{
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DebugConsole.ThrowError($"[AnimationParams] Could not find any animation files from the folder: {folder}. Using the default animation.");
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selectedFile = GetDefaultFile(speciesName, animType);
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}
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var filteredFiles = FilterFilesByType(files, animType);
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if (filteredFiles.None())
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{
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DebugConsole.ThrowError($"[AnimationParams] Could not find any animation files that match the animation type {animType} from the folder: {folder}. Using the default animation.");
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selectedFile = GetDefaultFile(speciesName, animType);
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}
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else if (string.IsNullOrEmpty(fileName))
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{
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// Files found, but none specified.
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selectedFile = GetDefaultFile(speciesName, animType);
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}
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else
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{
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selectedFile = filteredFiles.FirstOrDefault(f => IO.Path.GetFileNameWithoutExtension(f).Equals(fileName, StringComparison.OrdinalIgnoreCase));
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if (selectedFile == null)
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{
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DebugConsole.ThrowError($"[AnimationParams] Could not find an animation file that matches the name {fileName} and the animation type {animType}. Using the default animations.");
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selectedFile = GetDefaultFile(speciesName, animType);
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}
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}
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}
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else
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{
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DebugConsole.ThrowError($"[Animationparams] Invalid directory: {folder}. Using the default animation.");
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selectedFile = GetDefaultFile(speciesName, animType);
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}
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if (selectedFile == null)
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{
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throw new Exception("[AnimationParams] Selected file null!");
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}
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DebugConsole.Log($"[AnimationParams] Loading animations from {selectedFile}.");
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var characterPrefab = CharacterPrefab.Prefabs[speciesName];
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T a = new T();
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if (a.Load(ContentPath.FromRaw(characterPrefab.ContentPackage, selectedFile), speciesName))
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{
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fileName = IO.Path.GetFileNameWithoutExtension(selectedFile);
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if (!anims.ContainsKey(fileName))
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{
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anims.Add(fileName, a);
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}
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}
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else
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{
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DebugConsole.ThrowError($"[AnimationParams] Failed to load an animation {a} at {selectedFile} of type {animType} for the character {speciesName}");
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}
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return a;
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}
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return (T)anim;
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}
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public static void ClearCache() => allAnimations.Clear();
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public static AnimationParams Create(string fullPath, Identifier speciesName, AnimationType animationType, Type type)
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{
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if (type == typeof(HumanWalkParams))
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{
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return Create<HumanWalkParams>(fullPath, speciesName, animationType);
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}
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if (type == typeof(HumanRunParams))
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{
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return Create<HumanRunParams>(fullPath, speciesName, animationType);
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}
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if (type == typeof(HumanSwimSlowParams))
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{
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return Create<HumanSwimSlowParams>(fullPath, speciesName, animationType);
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}
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if (type == typeof(HumanSwimFastParams))
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{
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return Create<HumanSwimFastParams>(fullPath, speciesName, animationType);
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}
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if (type == typeof(HumanCrouchParams))
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{
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return Create<HumanCrouchParams>(fullPath, speciesName, animationType);
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}
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if (type == typeof(FishWalkParams))
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{
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return Create<FishWalkParams>(fullPath, speciesName, animationType);
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}
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if (type == typeof(FishRunParams))
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{
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return Create<FishRunParams>(fullPath, speciesName, animationType);
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}
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if (type == typeof(FishSwimSlowParams))
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{
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return Create<FishSwimSlowParams>(fullPath, speciesName, animationType);
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}
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if (type == typeof(FishSwimFastParams))
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{
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return Create<FishSwimFastParams>(fullPath, speciesName, animationType);
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}
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throw new NotImplementedException(type.ToString());
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}
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/// <summary>
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/// Note: Overrides old animations, if found!
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/// </summary>
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public static T Create<T>(string fullPath, Identifier speciesName, AnimationType animationType) where T : AnimationParams, new()
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{
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if (animationType == AnimationType.NotDefined)
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{
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throw new Exception("Cannot create an animation file of type " + animationType.ToString());
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}
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if (!allAnimations.TryGetValue(speciesName, out Dictionary<string, AnimationParams> anims))
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{
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anims = new Dictionary<string, AnimationParams>();
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allAnimations.Add(speciesName, anims);
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}
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var fileName = IO.Path.GetFileNameWithoutExtension(fullPath);
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if (anims.ContainsKey(fileName))
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{
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DebugConsole.NewMessage($"[AnimationParams] Removing the old animation of type {animationType}.", Color.Red);
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anims.Remove(fileName);
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}
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var instance = new T();
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XElement animationElement = new XElement(GetDefaultFileName(speciesName, animationType), new XAttribute("animationtype", animationType.ToString()));
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instance.doc = new XDocument(animationElement);
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var characterPrefab = CharacterPrefab.Prefabs[speciesName];
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var contentPath = ContentPath.FromRaw(characterPrefab.ContentPackage, fullPath);
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instance.UpdatePath(contentPath);
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instance.IsLoaded = instance.Deserialize(animationElement);
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instance.Save();
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instance.Load(contentPath, speciesName);
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anims.Add(fileName, instance);
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DebugConsole.NewMessage($"[AnimationParams] New animation file of type {animationType} created.", Color.GhostWhite);
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return instance;
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}
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public bool Serialize() => base.Serialize();
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public bool Deserialize() => base.Deserialize();
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protected bool Load(ContentPath file, Identifier speciesName)
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{
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if (Load(file))
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{
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SpeciesName = speciesName;
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return true;
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}
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return false;
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}
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protected override void UpdatePath(ContentPath newPath)
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{
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if (SpeciesName == null)
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{
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base.UpdatePath(newPath);
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}
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else
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{
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// Update the key by removing and re-adding the animation.
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if (allAnimations.TryGetValue(SpeciesName, out Dictionary<string, AnimationParams> animations))
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{
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animations.Remove(Name);
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}
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base.UpdatePath(newPath);
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if (animations != null)
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{
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if (!animations.ContainsKey(Name))
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{
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animations.Add(Name, this);
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}
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}
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}
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}
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protected static string ParseFootAngles(Dictionary<int, float> footAngles)
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{
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//convert to the format "id1:angle,id2:angle,id3:angle"
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return string.Join(",", footAngles.Select(kv => kv.Key + ": " + kv.Value.ToString("G", CultureInfo.InvariantCulture)).ToArray());
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}
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protected static void SetFootAngles(Dictionary<int, float> footAngles, string value)
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{
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footAngles.Clear();
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if (string.IsNullOrEmpty(value))
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{
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return;
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}
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string[] keyValuePairs = value.Split(',');
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foreach (string joinedKvp in keyValuePairs)
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{
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string[] keyValuePair = joinedKvp.Split(':');
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if (keyValuePair.Length != 2 ||
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!int.TryParse(keyValuePair[0].Trim(), out int limbIndex) ||
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!float.TryParse(keyValuePair[1].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture, out float angle))
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{
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DebugConsole.ThrowError("Failed to parse foot angles (" + value + ")");
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continue;
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}
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footAngles[limbIndex] = angle;
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}
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}
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public static Type GetParamTypeFromAnimType(AnimationType type, bool isHumanoid)
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{
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if (isHumanoid)
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{
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switch (type)
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{
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case AnimationType.Walk:
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return typeof(HumanWalkParams);
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case AnimationType.Run:
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return typeof(HumanRunParams);
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case AnimationType.Crouch:
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return typeof(HumanCrouchParams);
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case AnimationType.SwimSlow:
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return typeof(HumanSwimSlowParams);
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case AnimationType.SwimFast:
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return typeof(HumanSwimFastParams);
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default:
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throw new NotImplementedException(type.ToString());
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}
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}
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else
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{
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switch (type)
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{
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case AnimationType.Walk:
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return typeof(FishWalkParams);
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case AnimationType.Run:
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return typeof(FishRunParams);
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case AnimationType.SwimSlow:
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return typeof(FishSwimSlowParams);
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case AnimationType.SwimFast:
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return typeof(FishSwimFastParams);
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default:
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throw new NotImplementedException(type.ToString());
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}
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}
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}
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#region Memento
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public Memento<AnimationParams> Memento { get; protected set; } = new Memento<AnimationParams>();
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public abstract void StoreSnapshot();
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protected void StoreSnapshot<T>() where T : AnimationParams, new()
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{
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if (doc == null)
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{
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DebugConsole.ThrowError("[AnimationParams] The source XML Document is null!");
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return;
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}
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Serialize();
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var copy = new T
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{
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IsLoaded = true,
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doc = new XDocument(doc),
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Path = Path
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};
|
|
copy.Deserialize();
|
|
copy.Serialize();
|
|
Memento.Store(copy);
|
|
}
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|
public void Undo() => Deserialize(Memento.Undo().MainElement);
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|
public void Redo() => Deserialize(Memento.Redo().MainElement);
|
|
public void ClearHistory() => Memento.Clear();
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|
#endregion
|
|
}
|
|
}
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