Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/Mission.cs
T
Juan Pablo Arce 3f2c843247 Unstable v0.19.3.0
2022-09-02 15:10:56 -03:00

33 lines
1.1 KiB
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class Mission
{
partial void ShowMessageProjSpecific(int missionState)
{
int messageIndex = missionState - 1;
if (messageIndex >= Headers.Length && messageIndex >= Messages.Length) { return; }
if (messageIndex < 0) { return; }
LocalizedString header = messageIndex < Headers.Length ? Headers[messageIndex] : "";
LocalizedString message = messageIndex < Messages.Length ? Messages[messageIndex] : "";
if (!message.IsNullOrEmpty())
{
message = ModifyMessage(message, color: false);
}
GameServer.Log($"{TextManager.Get("MissionInfo")}: {header} - {message}", ServerLog.MessageType.ServerMessage);
}
public virtual void ServerWriteInitial(IWriteMessage msg, Client c)
{
msg.WriteUInt16((ushort)State);
}
public virtual void ServerWrite(IWriteMessage msg)
{
msg.WriteUInt16((ushort)State);
}
}
}