using Barotrauma.Networking; namespace Barotrauma { partial class Mission { partial void ShowMessageProjSpecific(int missionState) { int messageIndex = missionState - 1; if (messageIndex >= Headers.Length && messageIndex >= Messages.Length) { return; } if (messageIndex < 0) { return; } LocalizedString header = messageIndex < Headers.Length ? Headers[messageIndex] : ""; LocalizedString message = messageIndex < Messages.Length ? Messages[messageIndex] : ""; if (!message.IsNullOrEmpty()) { message = ModifyMessage(message, color: false); } GameServer.Log($"{TextManager.Get("MissionInfo")}: {header} - {message}", ServerLog.MessageType.ServerMessage); } public virtual void ServerWriteInitial(IWriteMessage msg, Client c) { msg.WriteUInt16((ushort)State); } public virtual void ServerWrite(IWriteMessage msg) { msg.WriteUInt16((ushort)State); } } }