Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Traitors/TraitorMissionResult.cs
2022-02-26 02:43:01 +09:00

23 lines
672 B
C#

using Barotrauma.Networking;
using System;
namespace Barotrauma
{
partial class TraitorMissionResult
{
public TraitorMissionResult(IReadMessage inc)
{
MissionIdentifier = inc.ReadIdentifier();
EndMessage = inc.ReadString();
Success = inc.ReadBoolean();
byte characterCount = inc.ReadByte();
for (int i = 0; i < characterCount; i++)
{
UInt16 characterID = inc.ReadUInt16();
var character = Entity.FindEntityByID(characterID) as Character;
if (character != null) { Characters.Add(character); }
}
}
}
}