using Barotrauma.Networking; using System; namespace Barotrauma { partial class TraitorMissionResult { public TraitorMissionResult(IReadMessage inc) { MissionIdentifier = inc.ReadIdentifier(); EndMessage = inc.ReadString(); Success = inc.ReadBoolean(); byte characterCount = inc.ReadByte(); for (int i = 0; i < characterCount; i++) { UInt16 characterID = inc.ReadUInt16(); var character = Entity.FindEntityByID(characterID) as Character; if (character != null) { Characters.Add(character); } } } } }