This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
4e4983f0a6891855c88375a64c9ffa6eb8a3ce60
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Items
T
History
Joonas Rikkonen
4e4983f0a6
If focused on both a character and an item, the one that's closer to the cursor can be interacted with (instead of characters having higher priority, because that would make it impossible to interact with items that are next to a dead/unconscious character). Selected characters can also be deselected without highlighting the character with the cursor.
...
+ extra null check in HasRequiredItems
2017-07-08 14:32:01 +03:00
..
Components
If focused on both a character and an item, the one that's closer to the cursor can be interacted with (instead of characters having higher priority, because that would make it impossible to interact with items that are next to a dead/unconscious character). Selected characters can also be deselected without highlighting the character with the cursor.
2017-07-08 14:32:01 +03:00
CharacterInventory.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
FixRequirement.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Inventory.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Item.cs
Merge branch 'master' of
https://github.com/Faerdan/Barotrauma
into Faerdan-master
2017-07-05 19:32:34 +03:00
ItemInventory.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
ItemPrefab.cs
Merge branch 'master' of
https://github.com/Faerdan/Barotrauma
into Faerdan-master
2017-07-05 19:32:34 +03:00
RelatedItem.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00