TODO: fix the Windows build, fix the Debug builds, make OSX configurations, work around a bug in MonoDevelop where copied content files don't respect the original directory structure
141 lines
6.4 KiB
XML
141 lines
6.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">ReleaseLinux</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
|
<ProjectGuid>{85232B20-074D-4723-B0C6-91495391E448}</ProjectGuid>
|
|
<OutputType>Exe</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>BarotraumaServer</RootNamespace>
|
|
<AssemblyName>BarotraumaServer</AssemblyName>
|
|
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
|
<TargetFrameworkProfile />
|
|
<PublishUrl>publish\</PublishUrl>
|
|
<Install>true</Install>
|
|
<InstallFrom>Disk</InstallFrom>
|
|
<UpdateEnabled>false</UpdateEnabled>
|
|
<UpdateMode>Foreground</UpdateMode>
|
|
<UpdateInterval>7</UpdateInterval>
|
|
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
|
<UpdatePeriodically>false</UpdatePeriodically>
|
|
<UpdateRequired>false</UpdateRequired>
|
|
<MapFileExtensions>true</MapFileExtensions>
|
|
<ApplicationRevision>0</ApplicationRevision>
|
|
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
|
<IsWebBootstrapper>false</IsWebBootstrapper>
|
|
<UseApplicationTrust>false</UseApplicationTrust>
|
|
<BootstrapperEnabled>true</BootstrapperEnabled>
|
|
<ReleaseVersion>0.7.0.1</ReleaseVersion>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<ApplicationIcon>..\BarotraumaShared\Icon.ico</ApplicationIcon>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseLinux|x86' ">
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>bin\x86\ReleaseLinux</OutputPath>
|
|
<WarningLevel>4</WarningLevel>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugLinux|x86' ">
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>bin\x86\DebugLinux</OutputPath>
|
|
<WarningLevel>4</WarningLevel>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWindows|x86' ">
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>bin\x86\ReleaseWindows</OutputPath>
|
|
<WarningLevel>4</WarningLevel>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugWindows|x86' ">
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>bin\x86\DebugWindows</OutputPath>
|
|
<WarningLevel>4</WarningLevel>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="RestSharp, Version=105.2.3.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>..\..\Libraries\NuGet\RestSharp.105.2.3\lib\net45\RestSharp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.XML" />
|
|
<Reference Include="System.Xml.Linq" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="Source\Camera.cs" />
|
|
<Compile Include="Source\Characters\Character.cs" />
|
|
<Compile Include="Source\DebugConsole.cs" />
|
|
<Compile Include="Source\GameMain.cs" />
|
|
<Compile Include="Source\Items\Components\ItemComponent.cs" />
|
|
<Compile Include="Source\Items\Components\ItemLabel.cs" />
|
|
<Compile Include="Source\Items\Components\Machines\Steering.cs" />
|
|
<Compile Include="Source\Map\Hull.cs" />
|
|
<Compile Include="Source\Networking\GameClient.cs" />
|
|
<Compile Include="Source\Networking\GameServer.cs" />
|
|
<Compile Include="Source\Networking\NetworkMember.cs" />
|
|
<Compile Include="Source\Networking\Voting.cs" />
|
|
<Compile Include="Source\PlayerInput.cs" />
|
|
<Compile Include="Source\Program.cs" />
|
|
<Compile Include="Source\Screens\NetLobbyScreen.cs" />
|
|
<Compile Include="Source\Screens\UnimplementedScreen.cs" />
|
|
<Compile Include="Source\Utils\MonogameTypes\Color.cs" />
|
|
<Compile Include="Source\Utils\MonogameTypes\Graphics\SpriteEffects.cs" />
|
|
<Compile Include="Source\Utils\MonogameTypes\Input\KeyboardState.cs" />
|
|
<Compile Include="Source\Utils\MonogameTypes\Input\Keys.cs" />
|
|
<Compile Include="Source\Utils\MonogameTypes\Input\KeyState.cs" />
|
|
<Compile Include="Source\Utils\MonogameTypes\Point.cs" />
|
|
<Compile Include="Source\Utils\MonogameTypes\Quaternion.cs" />
|
|
<Compile Include="Source\Utils\MonogameTypes\Rectangle.cs" />
|
|
<Compile Include="Source\Utils\MonogameTypes\Vector4.cs" />
|
|
<Compile Include="Source\Utils\XnaToConsoleColor.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\..\Libraries\Farseer Physics Engine 3.5\Farseer Physics.csproj">
|
|
<Project>{a4610e4c-dd34-428b-babb-779ca0b5993a}</Project>
|
|
<Name>Farseer Physics</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\..\Libraries\Hyper.ComponentModel\Hyper.ComponentModel.csproj">
|
|
<Project>{3b8f9edb-6e5e-450c-abc2-ec49075d0b50}</Project>
|
|
<Name>Hyper.ComponentModel</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.Network.csproj">
|
|
<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
|
|
<Name>Lidgren.Network</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<BootstrapperPackage Include=".NETFramework,Version=v4.5">
|
|
<Visible>False</Visible>
|
|
<ProductName>Microsoft .NET Framework 4.5 %28x86 and x64%29</ProductName>
|
|
<Install>true</Install>
|
|
</BootstrapperPackage>
|
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
|
<Visible>False</Visible>
|
|
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
|
<Install>false</Install>
|
|
</BootstrapperPackage>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<WCFMetadata Include="Service References\" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="packages.config" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Folder Include="Source\GameSession\" />
|
|
</ItemGroup>
|
|
<Import Project="..\BarotraumaShared\BarotraumaShared.projitems" Label="Shared" />
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project> |