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LuaCsForBarotraumaEP
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4695e6f92bd921c7907ce3945183c5a3b783825a
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
GameSession
T
History
Joonas Rikkonen
4695e6f92b
(89fea1963) Refactoring and fixing: - Remove relatively expensive HasAccessToPath calls. - Fix finding diving gear subobjective of goto main objective not checking if we need the gear. - Move the abandon checks from CanBeCompleted property under Act method and use the inherited property. Fixes incorrect results when the goto objective is not the active objective. - Improve the support for concurrent sub objectives.
2019-05-16 05:38:02 +03:00
..
GameModes
(2a4bd39c2) Merge branch 'dev' into human-ai
2019-05-16 05:33:13 +03:00
CrewManager.cs
(89fea1963) Refactoring and fixing: - Remove relatively expensive HasAccessToPath calls. - Fix finding diving gear subobjective of goto main objective not checking if we need the gear. - Move the abandon checks from CanBeCompleted property under Act method and use the inherited property. Fixes incorrect results when the goto objective is not the active objective. - Improve the support for concurrent sub objectives.
2019-05-16 05:38:02 +03:00
GameMode.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
GameSession.cs
(42c79b8de) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-05 16:10:45 +03:00
RoundSummary.cs
5202af9...3ea33fb
2019-03-18 22:24:07 +02:00