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LuaCsForBarotraumaEP
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466e6f88334592d4e011f234ccaffdc2adcfa025
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaClient
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History
Joonas Rikkonen
5f2227489b
Reactor temperature has to stay above the meltdown temperature for 30 seconds before it explodes. The reactors now also have an output connection that sends out a signal when the temperature is critical. + Added reactor meltdown warning sirens & lights to vanilla subs.
Closes
#157
2018-01-10 00:33:21 +02:00
..
Machines
Reactor temperature has to stay above the meltdown temperature for 30 seconds before it explodes. The reactors now also have an output connection that sends out a signal when the temperature is critical. + Added reactor meltdown warning sirens & lights to vanilla subs.
Closes
#157
2018-01-10 00:33:21 +02:00
Power
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00
Signal
Wire selection fixes:
2018-01-01 15:04:53 +02:00
Door.cs
Adds crowbar function to force-open doors...
2017-12-15 16:47:10 +03:00
ItemComponent.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
ItemContainer.cs
Moved MapEntity saving methods to the shared project (the server needs to be able to save subs in the campaign mode)
2017-08-30 18:09:48 +03:00
ItemLabel.cs
- Input field for rects.
2017-11-13 22:06:13 +02:00
LightComponent.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
StatusHUD.cs
Merge branch 'master' into moStuff
2018-01-09 10:38:06 +02:00
Turret.cs
Railgun HUD (shows supercapacitor charge & how many shells there are left)
2017-11-27 19:34:57 +02:00