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LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetEntityEvent/ServerEntityEventManager.cs
Regalis 9b03b2bcc1 Server ignores UPDATE_INGAME messages if the game isn't running, server doesn't set any of the clients' lastRecvIDs above the ID of the latest chatMsg/event/etc (clients can't have received something the server hasn't sent yet)
2017-01-13 18:07:00 +02:00

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