Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Graphics/GraphicsDevice.Web.cs
2019-06-25 16:00:44 +03:00

119 lines
3.5 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input.Touch;
using System.Diagnostics;
namespace Microsoft.Xna.Framework.Graphics
{
using MonoGame.Web;
public partial class GraphicsDevice
{
private void PlatformSetup()
{
}
private void PlatformInitialize()
{
}
internal void OnPresentationChanged()
{
}
public void PlatformClear(ClearOptions options, Vector4 color, float depth, int stencil)
{
WebGL.gl.enable(WebGL.gl.DEPTH_TEST);
WebGL.gl.depthFunc(WebGL.gl.LEQUAL);
WebGL.gl.clearColor(color.X, color.Y, color.Z, color.W);
WebGL.gl.clear(WebGL.gl.COLOR_BUFFER_BIT | WebGL.gl.DEPTH_BUFFER_BIT);
}
private void PlatformDispose()
{
}
public void PlatformPresent()
{
}
private void PlatformSetViewport(ref Viewport value)
{
}
private void PlatformApplyDefaultRenderTarget()
{
}
internal void PlatformResolveRenderTargets()
{
// Resolving MSAA render targets should be done here.
}
private IRenderTarget PlatformApplyRenderTargets()
{
return null;
}
internal void PlatformBeginApplyState()
{
}
private void PlatformApplyBlend()
{
}
internal void PlatformApplyState(bool applyShaders)
{
}
private void PlatformDrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int startIndex, int primitiveCount)
{
}
private void PlatformDrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, VertexDeclaration vertexDeclaration, int vertexCount) where T : struct
{
}
private void PlatformDrawPrimitives(PrimitiveType primitiveType, int vertexStart, int vertexCount)
{
}
private void PlatformDrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct
{
}
private void PlatformDrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, int[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct
{
}
private void PlatformDrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int startIndex, int primitiveCount, int instanceCount)
{
}
private void PlatformGetBackBufferData<T>(Rectangle? rect, T[] data, int startIndex, int count) where T : struct
{
throw new NotImplementedException();
}
private static Rectangle PlatformGetTitleSafeArea(int x, int y, int width, int height)
{
return new Rectangle(x, y, width, height);
}
internal void PlatformSetMultiSamplingToMaximum(PresentationParameters presentationParameters, out int quality)
{
presentationParameters.MultiSampleCount = 0;
quality = 0;
}
}
}