119 lines
3.5 KiB
C#
119 lines
3.5 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Input.Touch;
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using System.Diagnostics;
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namespace Microsoft.Xna.Framework.Graphics
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{
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using MonoGame.Web;
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public partial class GraphicsDevice
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{
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private void PlatformSetup()
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{
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}
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private void PlatformInitialize()
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{
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}
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internal void OnPresentationChanged()
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{
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}
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public void PlatformClear(ClearOptions options, Vector4 color, float depth, int stencil)
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{
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WebGL.gl.enable(WebGL.gl.DEPTH_TEST);
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WebGL.gl.depthFunc(WebGL.gl.LEQUAL);
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WebGL.gl.clearColor(color.X, color.Y, color.Z, color.W);
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WebGL.gl.clear(WebGL.gl.COLOR_BUFFER_BIT | WebGL.gl.DEPTH_BUFFER_BIT);
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}
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private void PlatformDispose()
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{
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}
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public void PlatformPresent()
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{
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}
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private void PlatformSetViewport(ref Viewport value)
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{
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}
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private void PlatformApplyDefaultRenderTarget()
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{
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}
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internal void PlatformResolveRenderTargets()
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{
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// Resolving MSAA render targets should be done here.
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}
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private IRenderTarget PlatformApplyRenderTargets()
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{
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return null;
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}
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internal void PlatformBeginApplyState()
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{
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}
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private void PlatformApplyBlend()
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{
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}
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internal void PlatformApplyState(bool applyShaders)
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{
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}
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private void PlatformDrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int startIndex, int primitiveCount)
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{
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}
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private void PlatformDrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, VertexDeclaration vertexDeclaration, int vertexCount) where T : struct
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{
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}
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private void PlatformDrawPrimitives(PrimitiveType primitiveType, int vertexStart, int vertexCount)
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{
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}
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private void PlatformDrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct
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{
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}
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private void PlatformDrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, int[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct
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{
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}
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private void PlatformDrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int startIndex, int primitiveCount, int instanceCount)
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{
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}
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private void PlatformGetBackBufferData<T>(Rectangle? rect, T[] data, int startIndex, int count) where T : struct
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{
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throw new NotImplementedException();
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}
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private static Rectangle PlatformGetTitleSafeArea(int x, int y, int width, int height)
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{
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return new Rectangle(x, y, width, height);
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}
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internal void PlatformSetMultiSamplingToMaximum(PresentationParameters presentationParameters, out int quality)
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{
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presentationParameters.MultiSampleCount = 0;
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quality = 0;
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}
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}
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}
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