// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Input.Touch; using System.Diagnostics; namespace Microsoft.Xna.Framework.Graphics { using MonoGame.Web; public partial class GraphicsDevice { private void PlatformSetup() { } private void PlatformInitialize() { } internal void OnPresentationChanged() { } public void PlatformClear(ClearOptions options, Vector4 color, float depth, int stencil) { WebGL.gl.enable(WebGL.gl.DEPTH_TEST); WebGL.gl.depthFunc(WebGL.gl.LEQUAL); WebGL.gl.clearColor(color.X, color.Y, color.Z, color.W); WebGL.gl.clear(WebGL.gl.COLOR_BUFFER_BIT | WebGL.gl.DEPTH_BUFFER_BIT); } private void PlatformDispose() { } public void PlatformPresent() { } private void PlatformSetViewport(ref Viewport value) { } private void PlatformApplyDefaultRenderTarget() { } internal void PlatformResolveRenderTargets() { // Resolving MSAA render targets should be done here. } private IRenderTarget PlatformApplyRenderTargets() { return null; } internal void PlatformBeginApplyState() { } private void PlatformApplyBlend() { } internal void PlatformApplyState(bool applyShaders) { } private void PlatformDrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int startIndex, int primitiveCount) { } private void PlatformDrawUserPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, VertexDeclaration vertexDeclaration, int vertexCount) where T : struct { } private void PlatformDrawPrimitives(PrimitiveType primitiveType, int vertexStart, int vertexCount) { } private void PlatformDrawUserIndexedPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct { } private void PlatformDrawUserIndexedPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, int[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct { } private void PlatformDrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int startIndex, int primitiveCount, int instanceCount) { } private void PlatformGetBackBufferData(Rectangle? rect, T[] data, int startIndex, int count) where T : struct { throw new NotImplementedException(); } private static Rectangle PlatformGetTitleSafeArea(int x, int y, int width, int height) { return new Rectangle(x, y, width, height); } internal void PlatformSetMultiSamplingToMaximum(PresentationParameters presentationParameters, out int quality) { presentationParameters.MultiSampleCount = 0; quality = 0; } } }