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4252f4b9d0d13ab0873afb1f20c613285f45db3e
LuaCsForBarotraumaEP/Subsurface/Source/Map/Levels
History
Regalis 4252f4b9d0 - clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
2016-07-29 18:38:42 +03:00
..
Ruins
- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
2016-07-29 18:38:42 +03:00
CaveGenerator.cs
v0.4.1.3:
2016-05-27 14:41:34 +03:00
Level.cs
- host can respawn
2016-06-23 18:23:20 +03:00
LevelRenderer.cs
- fixed camera "twitching" when trying to move it above the upper limit of the level
2016-07-15 19:21:10 +03:00
Voronoi.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
VoronoiElements.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
WaterRenderer.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
WrappingWall.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
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