This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
3df2c20ee1bc1ee2e657cfca7bc1c6696cb334c3
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Map
/
Levels
History
Joonas Rikkonen
fd09cb4ef5
Fixed ruin props being placed on ruin doors, which occasionally caused artifact holders and artifacts to appear inside the doors.
...
Closes
#72
2017-12-05 21:23:39 +02:00
..
Ruins
Fixed ruin props being placed on ruin doors, which occasionally caused artifact holders and artifacts to appear inside the doors.
2017-12-05 21:23:39 +02:00
BackgroundSpriteManager.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
BackgroundSpritePrefab.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
CaveGenerator.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Level.cs
MP campaign fixes
2017-09-13 20:34:10 +03:00
LevelGenerationParams.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
LevelTrigger.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
LevelWall.cs
Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
2017-08-15 19:20:21 +03:00
Voronoi.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
VoronoiElements.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00