Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/Tools/2MGFX/ShaderData.pssl.cs
2019-06-25 16:00:44 +03:00

15 lines
476 B
C#

using System;
using System.Collections.Generic;
using TwoMGFX.TPGParser;
namespace TwoMGFX
{
internal partial class ShaderData
{
public static ShaderData CreatePSSL(byte[] byteCode, bool isVertexShader, List<ConstantBufferData> cbuffers, int sharedIndex, Dictionary<string, SamplerStateInfo> samplerStates, bool debug)
{
// This is only part of the private PS4 repository.
throw new NotImplementedException();
}
}
}