15 lines
476 B
C#
15 lines
476 B
C#
using System;
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using System.Collections.Generic;
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using TwoMGFX.TPGParser;
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namespace TwoMGFX
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{
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internal partial class ShaderData
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{
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public static ShaderData CreatePSSL(byte[] byteCode, bool isVertexShader, List<ConstantBufferData> cbuffers, int sharedIndex, Dictionary<string, SamplerStateInfo> samplerStates, bool debug)
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{
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// This is only part of the private PS4 repository.
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throw new NotImplementedException();
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}
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}
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} |