using System; using System.Collections.Generic; using TwoMGFX.TPGParser; namespace TwoMGFX { internal partial class ShaderData { public static ShaderData CreatePSSL(byte[] byteCode, bool isVertexShader, List cbuffers, int sharedIndex, Dictionary samplerStates, bool debug) { // This is only part of the private PS4 repository. throw new NotImplementedException(); } } }