Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/Tools/2MGFX/ConstantBufferData.writer.cs
2019-06-25 16:00:44 +03:00

21 lines
507 B
C#

using System.IO;
namespace TwoMGFX
{
internal partial class ConstantBufferData
{
public void Write(BinaryWriter writer, Options options)
{
writer.Write(Name);
writer.Write((ushort)Size);
writer.Write((byte)ParameterIndex.Count);
for (var i=0; i < ParameterIndex.Count; i++)
{
writer.Write((byte)ParameterIndex[i]);
writer.Write((ushort)ParameterOffset[i]);
}
}
}
}