using System.IO; namespace TwoMGFX { internal partial class ConstantBufferData { public void Write(BinaryWriter writer, Options options) { writer.Write(Name); writer.Write((ushort)Size); writer.Write((byte)ParameterIndex.Count); for (var i=0; i < ParameterIndex.Count; i++) { writer.Write((byte)ParameterIndex[i]); writer.Write((ushort)ParameterOffset[i]); } } } }