158 lines
7.3 KiB
XML
158 lines
7.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{$guid1$}</ProjectGuid>
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<OutputType>AppContainerExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>$safeprojectname$</RootNamespace>
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<AssemblyName>$projectname$</AssemblyName>
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<DefaultLanguage>$currentuiculturename$</DefaultLanguage>
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<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
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<TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
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<TargetPlatformMinVersion>10.0.14393.0</TargetPlatformMinVersion>
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<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
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<EnableDotNetNativeCompatibleProfile>true</EnableDotNetNativeCompatibleProfile>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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$if$($includeKeyFile$==true)
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<PackageCertificateKeyFile>$projectname$_TemporaryKey.pfx</PackageCertificateKeyFile>
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$endif$
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<MonoGamePlatform>WindowsStoreApp</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>ARM</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
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<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>ARM</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
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</PropertyGroup>
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<ItemGroup>
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<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\WindowsUniversal\MonoGame.Framework.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="App.xaml.cs">
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<DependentUpon>App.xaml</DependentUpon>
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</Compile>
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<Compile Include="GamePage.xaml.cs">
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<DependentUpon>GamePage.xaml</DependentUpon>
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</Compile>
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<Compile Include="Game1.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="project.json" />
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</ItemGroup>
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<ItemGroup>
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<AppxManifest Include="Package.appxmanifest">
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<SubType>Designer</SubType>
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</AppxManifest>
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$if$($includeKeyFile$==true)
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<None Include="$projectname$_TemporaryKey.pfx" />
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$endif$
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</ItemGroup>
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<ItemGroup>
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<Content Include="Properties\Default.rd.xml" />
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<Content Include="Assets\LockScreenLogo.scale-200.png" />
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<Content Include="Assets\SplashScreen.scale-200.png" />
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<Content Include="Assets\Square150x150Logo.scale-200.png" />
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<Content Include="Assets\Square44x44Logo.scale-200.png" />
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<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
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<Content Include="Assets\StoreLogo.png" />
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<Content Include="Assets\Wide310x150Logo.scale-200.png" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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</ItemGroup>
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<ItemGroup>
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<ApplicationDefinition Include="App.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</ApplicationDefinition>
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<Page Include="GamePage.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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</ItemGroup>
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '14.0' ">
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<VisualStudioVersion>14.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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